If you're old enough, then you may remember Micro Machines – tiny scaled toy cars that seemed to be a bit of a craze in the mid-90s. Even better were the few Micro Machines games that we got to see on the now retro NES and PS One. We're talking about top-down racing with tiny cars zooming across breakfast tables, in bathtubs, and across school desks. While MotorStorm RC will trade the fanciful tracks for more realistic ones, it looks like developer Evolution Studios is on track to keeping the same spirit and heart of those Micro Machine games in this new installment for the typically edgy and rough-necked MotorStorm series.
If some of you don't remember the Micro Machines games of the past, then you may remember R.C. Pro-Am, Super Off-Road, or even Pixeljunk Racer. I get the feeling that with the variety of off-road tracks we've been shown so far in MotorStorm RC (based on the tracks from the other MotorStorm games), this multiplayer, arcade-style, top-down racing venture is going to be a kick-back, all-out party, sort of racing game - harkening back those old memories of up-all-night parties with the NES Four-Score connector and your best pals.

The RC cars of MotorStorm RC are going to handle a lot differently than your typical arcade racer and driving-sim cars (I think that goes without saying), so their hairpin-tight turning radius and controls which mimic actual RC car racing (one analog stick to accelerate and another to turn) will provide a challenge for even the most seasoned racing gamers. It seems like Evolution Studios are putting their hearts into recreating the youthful fun of a real life RC race.
Heavy focus will be on social networking: connecting with fellow gamers and friends, beating scores, posting stats to Facebook, and keeping tabs on fellow racers and leaderboards. The PlayStation Vita will make the biggest use of community connectivity, as The Pit Wall will handle keeping track of your scores and alert you to when they've been beaten by other racers. With the ability to race a "ghost" car of your competitor, you won't just be racing a faceless clock to beat their best times. Even better, with the cross-connectivity of Sony devices, scores from both your Vita and PSN version will be valid in the Pit Wall system. The PSN will offer a local split-screen multiplayer for up to four players. Also, word on the street is, if you buy the Vita version, the PSN version will be included with it and vice-versa.
Don't worry. Just like those old Micro Machine games of the past, there will be plenty of cars to race, from trucks to sports cars, so you'll have to learn how to drive them all over a variety of terrain, which will constantly test you. MotorStorm RC will include enough bumps, jumps, and turns to keep you on your toes, as well as unlockable content as you go along will keep things fresh.

MotorStorm RC is rumored to be reasonably priced, with short and sweet races. It's a game meant to be played at the bus stop, or on that quick cab ride or lunch break. It will be a game ingrained in community score battling; you will be pulling out your Vita when you find out your best friend just broke your best score.
MotorStorm RC will be available next month on the PS Vita and PSN.








N. America: Mar. 6, 2012
Europe: Feb. 22, 2012
Australia: Q2 2012
Japan: Q2 2012