Stealthy Gothic Vampire Action (E3 2012)
What would you get if you crossed The Darkness, Deus Ex: Human Revolution, and inFAMOUS into one single game? I would tell you that the answer would be publisher Kalypso’s newest title in development: DARK. Whenever I get to sit down with the guys at Kalypso and preview some of their games, they always have something new and interesting, but at E3, DARK was one of their most impressive upcoming titles to date.
In DARK, gamers will take the role of a human turned vampire. Not those namby-pamby Twilight vampires your little sister loves, but gothic urban vampires you probably grew up reading about in comic books. Your central hub in the game is an industrial Goth club, old school: rising flying buttresses, plenty of good-looking clubbers dressed in leather, thumping industrial music, and flashing lights. That’s what struck me most about DARK, the awesomely beautiful environments. Deus Ex: Human Revolution blew me away with its rich cyber punk world, and when the developer of DARK sat down with me to show me the game, he showed me off the level designs and maps (per my request) and they were stunning. DARK takes place in a sort of urban, cyber-Goth environment. Your enemies will be rival vampires, but they will be CEOs who reside in huge glass corporate towers. I was told that every map starts out one way but always ends in a twist in design. For example, we began in the lobby of a modern glass corporate building, sneaking past guards, but by the time we got to the penthouse loft, we discovered the CEO’s coffin and the body parts he has been collecting, displayed in all their gory glory in glass cases. Throw in the addition of pouring rain on the skylight windows and the ambience of the settings in DARK should be great.
Of course, let’s not forget gameplay. DARK seems like it will entail both stealthy attacks and using your vampire powers to get past your foes. Say you’re hiding behind one pillar and you see another you want to move to. You can select that pillar before you, disappear in a puff of black smoke, and appear behind said pillar. Then, from there, you can sneak up on an enemy guard and bite his neck, thus gaining blood to use for your vampire abilities. There’s a very "inFAMOUS" feel to the sort of powers you have, and it works perfectly within the world of DARK. Whenever you occur UV light in DARK, your powers will be sapped, so you must be wary. On top of UV light within the environments, enemies will also use UV weapons to try to stop you, so it’s going to take a lot of different tactics to get past your foes.
DARK has a great atmosphere and mood, and the developers know exactly the style and game they are going for, through and through. Many of the details about DARK the devs kept tight lipped about, but they couldn’t help but show me off a lot of the level designs and vampire powers. I have to say, this is a game for comic book, horror, and vampire fans alike, but it’s also a game for those looking for a title that takes its cues from other great titles and puts them all into one place with its own unique twist. DARK is being developed by RealmForge and currently is aimed for an early 2013 release for Xbox 360 and PC.
Three things describe Rando: Good beer, good food, and video games. On occasion, Rando flies a zeppelin through time seeking power crystals.
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