Darksiders II

..Darksiders II..

..Game Keywords / Tags: Darksiders, II, 2, Vigil Games, THQ, PC, Windows, video game, games, juego, juegos, videojuegos..

Web Sponsor

Game Videos
'Sneak Peek: Arena Mode' Trailer
Darksiders II
'Sneak Peek: Arena Mode' Trailer
Story Trailer
Darksiders II
Story Trailer
'Know Death' Gameplay Trailer
Darksiders II
'Know Death' Gameplay Trailer
'Last Salvation' TV Spot
Darksiders II
'Last Salvation' TV Spot
'Death Comes for All' In-Engine Footage Trailer
Darksiders II
'Death Comes for All' In-Engine Footage Trailer
'Death Strikes' Part 2
Darksiders II
'Death Strikes' Part 2
More Game Videos »


Similar Games

Game Keywords

Darksiders, II, 2, Vigil Games, THQ, game, preview, partial, review, PC



Web Sponsor

Community Poll
Sponsored_PollPic


The PS4 and the next Xbox are coming. Will this be the last generation of gaming consoles?



See Results & Poll History


Follow GameDynamo

Advertising provided in part by:


Darksiders II Box Art
System/s: PC, PS3, Wii U, X360
Developer: Vigil Games
Publisher: THQ
Genre: Action/Adventure
Players: 1
GD Score: 85
Press Scores
Release Date:
N. America: Aug. 14, 2012
Europe: Aug. 21, 2012
Australia: Aug. 16, 2012
Japan: Oct. 18, 2012
ESRB: Mature (Blood and Gore, Suggestive Themes, Violence)

Symphony of The Night in 3D? (E3 2012)

HANDS-ON PREVIEW | ? Comments |

Author: Akil Henry  

Playing Darksiders II, there was only one thing I could think: "this is what a full 3D Castlevania: Symphony of the Night would be like." THQ's title, coming in August, is well-polished, fluid, and it has all-around solid gameplay.

Death is the protagonist of Darksiders II, traveling through an ice-covered land looking for war, the star of the original Darksiders (I assure you these are the good guys). What felt like regular action / adventure fodder turned into something that pulled me in and made me want to continue past what I was allowed to play during the E3 demo.

Darksiders 2 (PC, PS3, Xbox 360, Wii U) Hands-On Preview Screenshots

Death starts out on a horse, but not just any horse. We're talking about Pestilence. He's one of the Four Horsemen of the Apocalypse after all. Horse-bound controls are pretty basic, but this section ended abruptly as I reached a ledge that a horse couldn't climb. It was after this when I got my first taste of on-foot combat and maneuverability. Death is able to roll and dodge with a feel reminiscent of the first Ninja Gaiden. Animations canceled into each other instantaneously, allowing me to avoid the huge weapons the enemies were wielding; this was done without me ever blocking. 

Darksiders II uses a two-weapon system for combat, and while it took me a while to find a weapon dropped from an enemy that I could use in the secondary slot, when I did, the system felt even deeper and had me salivating thinking about all the weapons that will be available to be combined this way in the full game. Each weapon has its own individual set of combos, but using the same fluidity of the dodging system, you can switch weapons mid-combo, making combat look cool, with more options available at any given moment. Overall, it's just fun to play.

Speaking of weapons and items, the item system in Darksiders II is what sets it apart the most. Since items are dropped pretty often, the game pulls you in much like Borderlands does, but with a hell of a lot more combat options. Items add defense, attack power, and enhance character stats in many ways. In addition, certain items require Death to be a certain level before they can be equipped, and all items that you equip affect the character's look.

Darksiders 2 (PC, PS3, Xbox 360, Wii U) Hands-On Preview Screenshots

While Darksiders II is fun and its potential to be great is seen in the first few minutes of gameplay, there are a few things that could be improved before release. Combat situations felt a bit too simplistic, with every encounter feeling the exact same: it focuses on what the character could do and not what the enemies could do. It felt like every encounter had three enemies that tried to surround me, and the bosses in the demo basically used area of effect attacks in places that were closed off. The game kept telling me to smash items and look for health potions in the debris, but there were none to be found. Also, when navigating structures in the environment, Death wouldn't go where you wanted him to sometimes, ending with him flying off of a ledge or a pole. The game doesn't penalize you for dying too much though, respawning Death near the ledge from which he fell off with only a small amount of health lost.

With its fluid combat, huge environments to explore, and gameplay that slowly expands, Darksiders II will be a title to get you through the slow summer release season when it launches mid-August for Xbox 360, PS3, and PC, with a Wii U release to follow before the holidays.

Posted on 06/14/2012 | ? Comments
Akil Henry

Akil is a big fan of video games and music, specifically fighting games and R&B. Other interests include game design, and comedy. His background in game design combined with his unique worldview and sense of humor makes him someone to follow.



[View Darksiders II images / screenshots +]
[Watch Darksiders II videos / trailers +]
[View more Darksiders II articles (news, previews, reviews) +]
[View Darksiders II cheats / guides +]

More from GameDynamo

User Comments

comments powered by Disqus

Stories from around the web

GameDynamo