The Rabbids Go Mario Party on the Wii U
Love them or hate them, the Rabbids are not fading away with the present console generation. With the launch of the Wii U, Ubisoft will be bringing them into the new generation with Rabbids LAND, a Mario Party-style party game that from the look of things so far, will take advantage of the Wii U GamePad and its ability to work alongside the Wii Remote in interesting ways.
Rabbids LAND plays off a premise that involves the Rabbids taking over an amusement park, which should provide ample setup for the kind of goofy and somewhat dirty shenanigans the Rabbids are known for. Like Mario Party, those antics will stem from a board game formula filled with various minigames.
These minigames seem to be the meat of the experience, and it is in these that Rabbids LAND shows the Wii U's potential in the asymmetric gameplay that is possible between the GamePad and the Wii Remote.
If that doesn’t make sense, then here are a few examples of some of the minigames and how they play:
In one minigame set on a roller-coaster, a player uses the Wii Remote to hit notes that appear on the TV screen to a rhythm, which sends fireballs flying away into the background. Meanwhile, the other player is controlling a surfboarding Rabbid on the GamePad screen, using the controller’s gyro controls to maneuver their way around the fireballs that the first player is setting off on the TV.
Another one sets players in an Indiana Jones-style temple. Here, the player with the GamePad tilts the controller to control three Rabbids, each rolling on top of a small boulder. While they try to collect crystals spread across the area, the Remote-wielding player steers a Rabbid on a large boulder in an attempt to squish the other player’s bunnies before time runs out.
And finally, the one that ought to raise the most eyebrows is one where both players have to work together to find and match pictures placed on costumed Rabbids by lifting up their skirts (sure, not the classiest minigame ever, is it?). Each player views the Rabbids from a different angle, requiring both to call out the pictures they see in order for them to find enough matches in time.
These are just a few of the minigames that will be available in Rabbids LAND. While it isn’t known if all of the minigames incorporate the kind of asymmetric gameplay featured in the examples described above, what has been shown so far suggests that Ubisoft has some interesting things to show us next month.
Whether it is enough to make the game worthwhile (especially when some of Ubisoft’s other Wii U games are the most highly-anticipated titles for the console) is a question that cannot be answered yet. We have to wait and see if Rabbids LAND is worth the attention of early Wii U adopters when the game launches with the system on November 18 in America (November 30 in Europe).
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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