The Fourth Wall's Gonna Die...
I'm going to come right out and say it: I don't enjoy comic books. The industry, in general (movies aside) leaves a bad taste in my mouth. I'm certain I'm not the only one. One of the only properties I actually read is Deadpool. Known as "The Merc With A Mouth", he's immortal, quick-witted, and completely, utterly insane. He's essentially a walking parody of the comic book industry, a madman who's perfectly aware that he's in a comic book.
Unfortunately, Deadpool has not had a lot of luck in popular culture of late, aside from a couple of appearances in a game or two (which, admittedly, were quite enjoyable). His appearance in X-Men Origins: Wolverine was, quite frankly, an insult to his fans. You can imagine, then, why we were all very, very excited to see the above trailer. There's a Deadpool game on the way, and from the looks of things, it's going to be entirely faithful to the things that made Deadpool awesome in the first place.
True to form, The Merc With a Mouth never actually stops talking, constantly spouting one-liners that break through the forth wall with the force of a runaway freight train. The action, too, is pretty near constant; the objectives, which are, most of the time, utterly absurd and only part of Deadpool's off-kilter narrative, change on a regular basis, and every single event seems custom-tailored to give Deadpool a chance to continue his near-constant series of jokes, off-kilter observations, and pop culture references. With Nolan North at the helm as the voice of Deadpool, you can bet the game will do Deadpool's personality justice.
Basically, playing the game will be like a conversation with a drug-addled screwball of an uncle who thinks that Up tastes like purple. If you've ever been a fan of Deadpool, you'll love every minute of it. Or at least that's what I think, from what I've seen.
As for how it plays... it's basically an insane beat-'em-up with a focus on constant, wild action. Deadpool wields his two swords and pistols with deadly efficiency, and each attack adds to one of several different combo meters. Once a meter hits its limit, you'll be able to pull off any of a number of fantastical, absurd special attacks (for example, breakdancing with your swords), most of which will completely clear a room. The combo meters all remain filled until you use them, and they only refill once you stop attacking.
Building up combos doesn't give you a series of awesome specials - it also builds up a resource known as Deadpool Points, which can be used to purchase upgrades.
We don't know much else about Deadpool quite yet, but based on what we've seen so far, it'll be frenetic, fast-paced, and downright hilarious: exactly as a Deadpool game should be. Excited yet?
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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