Dragonborn DLC Review: A Quest Worthy of the Dragonborn
The Elder Scrolls V: Skyrim has had a pretty rocky history as far as DLC is concerned. While there hasn't been anything quite as terrible as Horse Armor (yet), we haven't been treated to anything like the downright incredible Shivering Isles add-on, either. Dawnguard was fun, though it felt more like an excessively long side-quest than an actual expansion. And Hearthfire... Let's not talk about Hearthfire.

As a result of the less-than-stellar track record Bethesda has displayed thus far with The Elder Scrolls V: Skyrim, many of you are probably looking at Dragonborn with a great deal of uncertainty. I'm here to alleviate those concerns: For those of you who don't feel like reading the full review, I'll sum it up with a single phrase: Dragonborn is worth buying, for many reasons.

First off, I'm sure there are many of you who desperately wish you could return to Morrowind, that you could see what the old Vvardenfel looks like with new graphics. Dragonborn is the closest we've come yet. From the moment you arrive in Raven Rock, it's abundantly clear: You're not in Skyrim anymore. Unfamiliar beasts stalk the ash-choked plains outside. Dunmer architecture comprises most of the city, and, in the distance, Red Mountain sends a continual plume of smoke into the air.

While there's still a bit of old ground re-treaded with the ruins dotting Solthsteim, Hermaeus Mora's Daedric realm of Apocrypha - which is marvellously unsettling - more than makes up for it. The new armors - Morag Tong, Bonemold, Carved Nordic, and Stalhrim - all look incredible as well.
(Continued on the Next Page...)
|
|
Nicholas Greene
FollowTech_Light A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future. |












N. America: Nov. 11, 2011
Europe: Nov. 11, 2011
Australia: Nov. 11, 2011
Japan: Dec. 8, 2011 



