Visit the New and Improved Greenvale
Last week in L.A., Rising Star Games and Access Games showed off the new and improved Director's Cut of 2010 cult hit Deadly Premonition. With two years between the release of the original and this new and improved PS3 exclusive title, many of the critiques that players made have been fixed in order to make the title more accessible.
With this preview being the first time I've experienced Deadly Premonition, there was a lot to take in from what I saw. The title is a throwback to the PlayStation / early PS2 era of games, where graphic fidelity took a back seat to the story and the game world. The game could be best described as Shenmue meets Resident Evil (1-3), with the exploration of Grand Theft Auto. If that combination doesn't have you drooling, then the characters, dialogue, graphics, and soundtrack will conquer you with a charm that you can't help but love.
While speaking to the game's director SWERY, we learned about the game's origins and how he visited various U.S. cities to get a feel of the country that influenced the game's town, Greenvale. The many quirks seen in the game world are based on things SWERY experienced while visiting both big and small U.S. cities, explaining why the town seems to be full of them.
The first improvements have been made to controls and interface. While much of Deadly Premonition's reception is up to the player, one thing that can be universally agreed upon was the strange control scheme. This time around, in addition to having a control scheme that is similar to other open-world titles, the controls are fully customizable, a rarity these days. Another change that is welcome is the ability to stretch out the map without having to pause the game, something that other open-world titles could use. The camera has also been improved, being controlled now with the right thumbstick by default, and the Resident Evil-style tank control sections with fixed camera angles have been removed in favor of the improved control scheme.
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