The Last Chapter of Geralt's Story
As I'm sure many of you are, I'm thoroughly stoked for the final installment of CD Projekt RED's The Witcher franchise. Game Informer's revealed quite a bit about the game, which is titled The Witcher 3: Wild Hunt. What we know right now isn't a great deal, but it's more than enough for any fan to be very, very excited for launch day.
As with previous titles, Wild Hunt will star Geralt of Rivia, who has finally restored his memories. Now, rather than working toward everyone else's ends, he's fighting solely for himself: basically, he's fed up with fighting everyone else's battles. Of course, Geralt will still play a part in the world around him: he'll have the opportunity to impact what surrounds him in a greater fashion than ever before.
Unlike previous entries in the series, Wild Hunt is going to be a free-roaming, open-world affair: players will be able to "seamlessly" travel through a world which is reportedly almost twice as large as that of Skyrim (evidently, it takes around forty minutes on horseback to travel from one end of the world to the other), going wherever they see fit, whenever they see fit.
That isn't to say CD Projekt RED has put less of a focus on narrative this time around. Quite the contrary. Players who'd care to get involved can explore the political situation of Nilfgaard's invasion through a number of individual plot lines, each crafted to a single area of the world. In addition, Geralt will have his own primary narrative, which involves Wild Hunt and his search for his lost loved ones. Participation in these plots is strictly voluntary - anyone who doesn't much care for story can instead engage in monster-slaying, sidequests, and crafting activities.
Naturally, choice is going to play a huge role in Wild Hunt, to the point that players can even choose to skip out on primary quests and events (though there will be consequences, obviously).
The developers are going all-out to make the world in The Witcher 3: Wild Hunt feel alive. Weather effects are dynamically generated and fully modeled (and will reportedly play a large part in gameplay); enemies in the field will attack anything they decide is a threat; level-scaling is gone; and CD Projekt RED has reportedly rebuilt the enemy A.I. from the ground up. Also, there aren't going to be any scripted boss fights.
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A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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