ME3 Citadel DLC: A Fitting Send-off for Commander Shepard
One of the biggest problems a lot of people had with the ending of Mass Effect 3 was that it didn't provide any real closure. Three games and several years of gaming, hours upon hours of time and effort and emotion were conscribed to a cutscene that lasted only a few minutes long. The Extended Cut DLC made things a little better - but there was still a lingering sense of loss, a feeling that things were somehow incomplete. It still felt like we lacked closure.
I'm happy to report that Citadel, the final single-player DLC for Mass Effect 3, delivers that closure in droves, among a great many other things. The content, available immediately upon download, has Shepard return to the Citadel, where Anderson has all but ordered him / her to go on shore leave and take up residence in his apartment (which Anderson is quick to establish now belongs to Shepard). It's a right swanky pad, with audio logs scattered throughout that provide a nice look into Anderson's, and Shepard's, history with the Alliance.
For a time, it looks like Shepard really will get a chance to kick up his heels and relax. Then, before you know it, people start shooting up a sushi place, and Shepard falls through a massive fish tank into a rooftop chase which culminates in Urdnot Wrex (assuming he's still alive) tackling a dropship. If that sounds a touch over the top, that's because it is - one thing I noticed about the DLC right away was that it doesn't really take itself too seriously.
What I mean is that while the rest of Mass Effect is an epic space opera, the main quest of Citadel feels more like Crank or Die Hard. The chance to fight alongside a few old allies is downright awesome, and the banter between party members is amusing, to say the least. Even better, this quest is arguably the weakest point of the DLC.
This quest actually makes up only a bare fraction of the content in Mass Effect 3's Citadel. After you've beaten down the new antagonist (who I've still got mixed feelings about), you'll be free to explore the Silversun Strip, catching up individually with each and every major crew member who's ever served on the Normandy. There's a whole hell of a lot to do here: the combat arena will likely keep you occupied for hours on end, while the arcade and casino both feature a number of entertaining mini-games.
The ability to "decorate"your apartment is rudimentary at best; you probably won't spend all that much time on it.
After you've had some downtime with all the crew, you're given the chance to throw a wild party for all your friends and allies; a night of drunken reveling which culminates with a group photo and then one final moment of peace before boarding the Normandy for the final time.
Ultimately, Citadel is fanservice at its finest, and there's nothing wrong with that. It's what everyone's been waiting for ever since Mass Effect 3 first shipped: one last chance to say goodbye. Now, more than ever, it finally feels like Shepard's story has drawn to a close.
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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