I've always been a completely unapologetic Minecraft fanatic, so the opportunity to sit down for a play-test with Exato Games of their upcoming title Guncraft had me quite excited indeed. I'll admit, though, I was a touch wary as well. Ace of Spades made plenty of the same promises as Guncraft, but ultimately it fell flat, drifting off into mediocrity.
I'm happy to report that this is most assuredly not the case with Guncraft. The two hours I spent playing it almost weren't enough. I'm not saying I didn't get a very thorough idea of the title and the concepts behind it (I did). What I'm saying is that after the play-session ended, I had a hunger for more from which I barely managed to pull away.
Long story short, the game in its current incarnation is damned fun, and it's not even finished yet.
Before I dove in and started playing Guncraft, I decided to first experiment around with the class creation system, which I found to be fairly robust. Each class is equipped with a primary weapon, a secondary weapon, and a melee weapon, in addition to a combat and construction perk coupled with three multi-kill bonuses. The equipment you select has a very real impact on what your character can do in a game. A character who chooses a sword as his melee weapon may be able to instant-kill opponents, but he's unable to construct pre-fabricated buildings.
At the moment, there are no classes (Exato's John Getty has stated that they'll likely include a few classes based on the most common player choices in the final product), so players are kind of left to their own devices. Thankfully, it's not terribly difficult to figure out what works and what doesn't. You're probably not going to last long in Lava Survival, for example, without a hookshot to scale the walls of the arena.
Before we even get into discussing gameplay, I'd like to establish that the most exciting thing about Guncraft is how much focus it places on customization. Players can create and share their own maps (every map we played was actually player-designed), as well as can construct their own pre-fabs, as well. The ability to customize one's skins and even design one's own weaponry is currently on the way, as well.
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A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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