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Metal Gear Solid V: The Phantom Pain

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Metal Gear Solid V: The Phantom Pain Box Art
System/s: PS3, PS4, X360, XB1
Developer: Moby Dick Studio
Publisher: Konami
Genre: Action
Players: 1
GD Score: N/A
Press Scores
Release Date:
N. America: N/A
Europe: N/A
Australia: N/A
Japan: N/A
ESRB: Pending

Revisiting the Past with the Future of Stealth (E3 2013)

PREVIEW | ? COMMENTS |

Author: Rando Evans  

This year's E3 was an interesting ride. It seemed like various devs and publishers were pushing games out on both current- and next-game consoles, providing only a handful of truly next gen exclusive games. Of course, this wasn't all that bad, because for those who aren't looking to buy a PS4 or Xbox One right away, they will continue to get a lot of good content. This includes Metal Gear Solid V: The Phantom Pain.

Over the years, plenty of die-hard fans have stuck it through the nine games of canon to follow the epic Metal Gear story to this point (while others joined in later or dropped out years ago). MGS5 promises to continue the story of Snake (Big Boss) right after Peace Walker, but it seems ready to bring in new and dormant fans alike.

Metal Gear Solid V: The Phantom Pain (PLAYSTATION 4, PLAYSTATION 3, XBOX 360, XBOX 1, PC, WII U)

Aside from the trailers which have made their way around the Internet by now, Konami showed just a handful more at E3, and that handful was enough to get MGS fans, and those who are interested in joining up with the series for this prequel, to get excited.

Taking place in Afghanistan, MGS5 looks like its portraying a grittier, more realistic, much more diverse, and (here's the big one) absolutely free-roaming open-world. I've heard plenty of complaints over the years about the linearity of the MGS games, and "why doesn't Kojima just direct a movie instead of a game?" MGS5 promises to change all of that. By enabling a complete open-world with a day and night cycle, players will be able to move the story in their own direction, at their own pace.

Due to the open-world mobility (the game will now be using Kojima's in-house Fox Engine) the possibilities of stealth variety become huge. In one part, I witnessed Snake / Big Boss on horseback, passing a caravan of enemies, dropping to one side of the horse to stay hidden, and riding right by. Another time, I saw him leaping into the back of a truck and being carried into enemy territory. MGS5 truly looks like it will be taking what open-world, third-person stealth games such as Assassin's Creed have been working towards and completely decimate them. The Phantom Pain looks to be jumping so far in its evolution of gameplay, it becomes impossible to even compare it with other third-person stealth titles.

Metal Gear Solid V: The Phantom Pain (PLAYSTATION 4, PLAYSTATION 3, XBOX 360, XBOX 1, PC, WII U)

Another big note for MGS5: Snake is now voiced by Kiefer Sutherland. Kojima was looking for someone who could catch emotion through facial expressions and mo-cap, and he was informed Kiefer would fit the bill, thus ushering out the David Hayter era for better or worse.  

Metal Gear Solid V: The Phantom Pain will also have more technically advanced Xbox One and PS4 versions available alongside its current-gen counterparts. Konami promised us at E3 the next-gen MGS5 version would look even better than what we were seeing on screen.

MGS5's release date is still TBA, but with plenty of slow leaks of information, game footage, and development news, fans will be able to get their fill of Metal Gear Solid V until the day it's released.

Posted on 06/18/2013 | ? COMMENTS
Rando Evans

Three things describe Rando: Good beer, good food, and video games. On occasion, Rando flies a zeppelin through time seeking power crystals.


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