Hungry for Halo 4 - C’mon, Make my Day!
The Halo series has been part of the backbone helping to make Xbox and Microsoft a part of the video game consciousness. The most recent effort, Halo: Reach, attempted to recapture some of the magic that made Halo a huge success. There are early rumors of a fourth Halo game in the works, despite the fact that there is no mention of it in any official websites just yet, not to mention any possible release window. Also, Bungie seems to have other projects in mind right now, and since they have an exclusive 10-year partnership with Activision, and Microsoft still owns the Halo rights, they won't be the ones creating it. In the meantime, we know Halo: Combat Evolved is being remade by 343 Industries, but we're talking about a true Halo 4 here. This wish list will take a look at some of the things I’d like to see in a new installment of the series.
1. Montana to Rice!
One thing that seemed to change from Halo 1 to Halo 2 was the grenade-throwing mechanic. Remember when you could lob a grenade almost the length of the battlefield? It made sense, considering that Master Chief was strong enough to flip a tank over without ever letting go of his weapon! There is nothing more satisfying than tossing a sticky grenade across the room and yelling out “Montana to Rice!” when you peg your opponent on the back. Please, oh, please, bring back super-powered grenade-throwing!
2. Do we need one more? Okay... one more.
Let’s put it this way: if Halo 4 supported five-player co-op, it would make both the online play and single-player game more realistic. The one thing that always bugged me was how useless the other space marines were in the Halo series. Why spend so much time rescuing the Keystone Cops of space warfare? If Master Chief rolled with an elite (not the aliens) unit throughout the game, it would give each player a greater stake in the story.
3. What have we here?
There has been a lot of speculation as to where Master Chief ends up after Halo 3. No matter where or when he is, this could be a good opportunity to bring a new enemy into the fight. The Brutes were introduced in Halo 2, and after that the list of bad guys got stale. I want some new blood, a bigger, badder enemy to keep me awake at night. Typically an action story is only as good as its villain. Isn’t it time the Halo series got attacked by a new race of space baddies hell-bent on humanity's destruction?
4. If some is good, then more is better.
Halo: Reach brought us animated quick kills; I’m only asking that we expand on that idea a little more. What I wish for in Halo 4 is a melee attack that, if charged, does any number of instant kill moves, from punishing neck-breaking, to gun-addled coup de graces. If the player could charge up a powerful attack, it would create a timing effect where the player had to time his charge-attack for the perfect moment.
Typically melee is a last resort, usually when you’re on the verge of being overrun and killed, but what if it was more than grabbing a sword and swinging for the fences? With timing-based melee attacks, you would give the game loads more depth.
So, that’s my wishlist for a new Halo game. What would you add to the equation?
|Dante' R. Maddox
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