Morgan Webb has been the face of G4TV and the de facto role model of female gamers everywhere for the past ten years. Regardless of her sex, her genuine knowledge and passion for video games and gaming lifestyle is plainly evident. Even after ten long years, she and long-time co-host, Adam Sessler, still appear to be having fun hosting X-Play five nights a week.

The lovely Ms. Webb was gracious enough to take the time out of her busy schedule between E3 and the San Diego Comic Con to answer a few of our questions.
- GD = GameDynamo (Jerry Bonner)
- MW = Morgan Web, Co-Host and Producer at G4TV
GD: Do you think the industry will ever give up on normal retail (i.e. boxes, manuals, etc.) and go completely digital?
MW: The switch to all digital is inevitable and I am looking forward to it. I don't enjoy having the clutter in my house, and I don't like all the plastic required for manufacture. When was the last time you read a physical manual? If I'm confused about controls or game play, I can just check out the menus or go online. The transition will be gradual, so by the time things go all digital, people will be ready for it, both mentally and technologically.
GD: Is motion-based gaming (Kinect, Move, Wii) here to stay or a passing fad?
MW: Just as there is room in this world for both casual and core gamers, there is room for a number of different control schemes. Just because motion control does not currently have enough nuance to satisfy a core gamer does not mean it never will. That being said, I think we will be playing with controllers for a long, long time. One day, perhaps we will play with only our minds, and the idea of a physical interface will be comically outdated.
GD: What are your thoughts on subscription-based MMOs versus the free-to-play models?
MW: Different models are going to appeal to different people, so I like that everyone can find something that appeals to them. Personally I enjoy the full-featured subscription MMOs, but of course I think back to when I was in high school or college and I would never have been able to afford the fee. I love that there are free-to-play options for the students out there. Also, some people just like to dabble and don't need all the features offered by an MMO like WoW. It's great that there are free MMOs out there for them, too. I love anything that gives the gamer more choice.
GD: Who do you consider your “journalistic” role model?
MW: I don't have a specific role model but I have been formed over the years by TechTV's rigorous editorial standards as well as by the honesty of the X-Play and G4TV.com staff. Editorial integrity is taken extremely seriously, and we all work hard to make sure our coverage is as fair as possible. If someone feels like they could even be slightly perceived as having a bias for or against a game, company, or individual (whether or not they actually are) they will recuse themselves from coverage of that topic.

GD: What is your favorite video game-related memory?
MW: It's funny, I never pick favorites. I don't have a favorite game, or really a favorite memory. I have had so many great memories playing games. How do you compare the loneliness of a game like Ico to the wonder of seeing Katamari for the first time? Which is better, the fun of running a dungeon with a few of your coworkers in WoW, or playing Rock Band with your coworkers at a party? You can't compare one game or one emotional experience to another, so I try to appreciate them all for different reasons.
GD: Who in the industry do you admire and/or respect?
MW: I admire everyone who toils long hours to make games, but someone I've always had mad respect for is Jade Raymond. Her games are awesome, she's incredibly smart and, as an added bonus, nice and down to earth.
GD: Where do you see the video game industry twenty years from now?
MW: In 20 years gaming will expand to be a pastime of the great majority of the population. A larger audience means room for more types of gaming. From what are basically interactive movies to indie games that only appeal to a niche market, we will see a game for everyone. Games will also be easier for the average person to create at home, so we will see creativity explode. One day, we can have a YouTube for games. Though most of games will be about people's cats.
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