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Max Payne 3 delayed to Take-Two's fiscal 2013 for financial reporting purposes

NEWS | ? Comments |

Author: JC Marx  

Max Payne 3 delayed until May 2012; Take-Two Interactive's fiscal 2013 (PS3, Xbox 360, PC)

Take-Two Interactive, the parent company of Rockstar Games and its subsidiary studios, announced today that the anticipated return of Max Payne is going to have to wait just a bit longer.

Max Payne 3 is now expected to launch on the Xbox 360, PlayStation 3, and on May 15, 2012 in North America and on May 18, 2012 internationally. PC gamers will have to wait until May 29, 2012 in North America and June 1, 2012 internationally. Previously, Max Payne 3 was scheduled to launch worldwide in early March 2012.

The reason for the move is actually not development related, though the extra time certainly will help Rockstar Vancouver further polish the game. Take-Two revealed that it has pushed the game in order to get it into its fiscal 2013 financial reporting, so that the company can show a net loss for its fiscal 2012, which it will carry over to 2013 in order to shelter huge expected profits from its 2013 games line-up.

"We do not take changes to our release schedule lightly, and this short delay will ensure that Max Payne 3 delivers the highest quality, groundbreaking entertainment experience that is expected from our Company," said Strauss Zelnick, Chairman and CEO of Take-Two.

The Take-Two chief then continued by pointing out that "With Max Payne 3 now slated for May, our robust lineup of upcoming releases for fiscal 2013 is even stronger, including BioShock Infinite, Borderlands 2, Spec Ops: The Line, XCOM, XCOM: Enemy Unknown, and other titles yet to be announced for release that year."

Source: Take-Two Interactive press release

Posted on: 01/17/2012 | ? Comments
Tags: Max Payne 3, delayed, retrasado, May 2012, Mayo, Take-Two, fiscal 2013, Rockstar Games, PS3, Xbox 360, PC, Video Game News
JC Marx

Cutting his gaming teeth at Aladdin's Castle and on the Commodore 64, JC entered into video game journalism in 2008. Helping run GameDynamo as its director is both a dream and a rewarding challenge.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!


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