Adobe unveils Flash Player 11.2 and AIR 3.2
A lot of developers are looking to Adobe's Flash Player to get their games out there, and the company is looking for better ways for them to do so.
As such, the company unveiled the latest version of the software, Flash Player 11.2, along with the newest iteration of Adobe AIR, version 3.2. If all goes as Adobe hopes, developers will be able to bring their creations to the hundreds of millions of PCs with Flash Player installed (that's no exaggeration, folks) with greater ease than before.
But what's new this time around? What should one be getting excited for? For starters, Flash Player will be getting plenty of premium features, like the use of hardware acceleration combined with domain memory, as well as the ability to go royalty-free for mobile development through AIR.
At the same time, the new version will provide the same access for high-quality, visually impressive games and hardware accelerated rendering for advanced 3D graphics along with access to the domain memory needed for cross-compliers (think Adobe's Alchemy). Not only that, version 11.2 will enable Adobe to expand their support to a wider range of game developers and game development tools.
Other new features include an increased reach for Stage 3D, hardware accelerated 2D/3D graphics for higher performance on mobile games, various mouse controls (mouse-lock, relative mouse coordinates, and right/middle click events) and multi-threaded video decoding.
Adobe also announced a collaboration with Unity. Among the benefits of this collaboration will be new opportunities for Unity customers to make some cash by allowing them to deliver 3D games, like Madfinger's Shadowgun, through Flash Player 11.2. Hopefully, in the near future, gaming partners, including Unity, will be able to integrate some of the company's new gaming services into their development processes.
Flash Player 11.2 and AIR 3.2 are now available for download. For more information, head to Adobe's website.
Source: Adobe
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Peter Grimm
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think. |
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