Zelda HD for Wii U 'Still in the R&D phase,' says Shigeru Miyamoto
Last year at E3, the world saw for the first time what The Legend of Zelda would look like in HD. And it was awesome. So it may be a bummer for some to hear that nothing alluding to a Wii U Zelda was shown this year.
Why was that? According to Shigeru Miyamoto, Zelda on the Wii U is still in the research and design phase. And while the Zelda HD demo shown last year received a positive reaction for its visuals, Miyamoto stressed that the focus would still have to remain on gameplay.
"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items, and I thought that was a lot of fun," he told Entertainment Weekly. "But there were some people who weren't able to do that or didn't like it as much and stopped playing partway through it."
So, in order to avoid something like that happening again, Miyamoto and co. are looking at what worked with Skyward Sword’s controls, what was missing, and how all of it can be "evolved" for the next game.
"We're in the phase where we're looking back at what's worked very well and what has been missing and how can we evolve it further," he added.
Miyamoto also took a moment to explain that the next Zelda, whatever it ends up being, must be accessible to a wide audience, once again addressing the issue of trying to find the balance between making a game for core gamers and one for causal gamers.
"We're seeing how the way that tastes are broadening in video games and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that's been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, ‘What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?’"
"So we have a number of different experiments going on, and [when] we decide that we've found the right one of those to really help bring Zelda to a very big audience, then we'll be happy to announce it."
Source: Entertainment Weekly
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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