Miyamoto reveals wish to make a first-person shooter
Shigeru Miyamoto, creator of some of the most family-friendly franchises in gaming, wants to make a first-person shooter? It's true, he revealed in a new interview, but unfortunately it looks like he is currently too busy to do such a thing.
"I actually do kind of want to make a first-person shooter," Miyamoto said, speaking with Kotaku, "but I don't have time."
Miyamoto went on to elaborate about the game, saying that it wouldn't be violent like most shooters out there. Instead, it would focus on exploring a world in a 3D space. "Rather than necessarily the question of 'What kind of weapon do I have?' in a first person-shooter or 'What kind of effect does that have on an enemy?', I think that the structure of a first-person shooter is something that's very interesting."

- Metroid Prime was Nintendo's FPS best, but a less conventional first-person experience is more Miyamoto's style -
"Having that 3D space that in theory you are in and being able to look around and explore that -- particularly being able to do that in conjunction with another person -- is very interesting," he added.
Additionally, he stated that the Wii U's ability to support two GamePads could make such a game "very fun", and that two people, in the same room, using the GamePads to view the game's world "could create a very fun and unique gameplay experience."
I'm not really much of a first-person fan (with the exception of Portal), but this honestly sounds cool. I could only imagine what kind of experience Miyamoto could create, given the time to actually make it. Suddenly, I feel like Nintendo is working poor Shigeru to the bone, giving him no time to breathe. Do you feel the same way? Would you want to play's Miyamoto's FPS. Let us know in the comment section below.
Source: Kotaku
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Peter Grimm
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think. |
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