Resident Evil creator Shinji Mikami relishes the idea of developing an open-world title
Resident Evil creator Shinji Mikami has expressed his interest in creating an open-world game. He was inspired by The Elder Scrolls V: Skyrim, which he is a huge fan of (appropriate, considering how he's working with Bethesda Softworks on his next game).
In the latest issue of PSM3, he said that "[Skyrim's] a fantastic game. Just amazing. To have such a huge open world and so much freedom is wonderful, and the gameplay too is so varied; all those parameters and details that you can tweak and that affect the game. The characters are great too."
"It's so time-consuming - but that's a great thing. If I was still a student I'd be all over it," he added.

Mikami then expressed his belief that a good part of Skyrim's appeal is that it exists within a relatively small group of open-world games, making it feel rather fresh. "There are very few - Red Dead, GTA IV, Skyrim... It's not like there are dozens of them yet. So right now I think it's a really interesting genre. Perhaps once the market is saturated I won't think so, but right now it's a wide open field."
Wonder if that pun was intentional.
In regards to the open-world game he'd like to make, Mikami said that it would have to be on a smaller scale than most titles in the genre, due to the limits of his studio Tango Gameworks' manpower. "We don't have hundreds of staff, so I'd keep it simple," he said. "I'd introduce one major rule, but within that you'd be free to play it however you like. It would be a game that mixes the best of the old kind of games with this relatively new open-world concept."
The full interview with Mikami can be seen in the latest issue of PSM3, which is available now.
Source: PSM3
Via: CVG
Link: "Resident Evil creator Shinji Mikami working on new survival-horror title codenamed 'Zwei'"
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Peter Grimm
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think. |
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