Robert Bowling discusses Human Element; real-world GPS integration and episodic lead-up applications planned
When last we reported on former Infinity Ward employee Robert Bowling, he had just revealed that he had founded a studio named Robotoki and that its first project would be revealed this year. Since then, that first project has been unveiled as a multi-platform zombie-apocalypse title called Human Element, which will allow for interaction between the game world and the real world, depending on which device the players are using.
In an interview with Gamesindustry International, Bowling described how this works, "Say you're at home, you're playing Human Element, you're out in the world, you get injured. You're hurt and you need medical supplies. You don't want to risk going out to forage in the game world, or maybe you did and can't find anything, but you know that there's a pharmacy four miles down the road in the real world."
"So you go out and you're out and about in the real world. You open up Human Element on your iPad. We're overlaying the world of Human Element onto the Googlemaps API, FourSquare business API, we're taking your real world and merging it with your game world. So now you're checking into places in the real world and you're scavenging in those locations for supplies that are dynamic to those locations. We can do that anywhere there's GPS map data."
Bowling continued by saying that these experiences are not independent from the game as a whole but are "additive to each other." He also said that they can be experienced with other people. So, he says, if someone doesn't care for the console version but enjoys the game on the iPad, they can manage resources through the scavenging mechanic and benefit their friends playing the console version.
If this is getting you excited, then you'll probably be disappointed to know that Human Element is a ways off... like, 2015 ways off. While that may seem long, Bowling assures that this is just for the console version, and went on to say that they might release smaller titles beforehand on various platforms (mobile, PSN, etc.), giving them a chance to introduce gamers to the world of Human Element.
"We can start telling that story leading up to that big event in 2015 where we tie them all together," Bowling said
You can check out the full interview via the source link below. For more info on Human Element, feel free to check out the official website (it's the link below the source link).
Source: GamesIndustry International
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