Capcom and Street Fighter: Legacy creators developing live-action SF: Assassin's Fist series
Are you guys tired of live-action Street Fighter adaptations that suck? Capcom does, and it plans to do something about it. From the halls of San Diego Comic Con comes the announcement of an official live-action, feature-length series called "Street Fighter: Assassin's Fist".
A collaboration between Capcom and the guys behind the highly-praised fan-film Street Fighter: Legacy (which you can watch here), Assassin's Fist will tell the thrilling, multi-layered story of the formative years of the series' iconic characters, Ryu and Ken. Growing up in secluded Japan, the show will follow them as they learn the mysterious past of their master, Gouken, as well as the history and truth behind their fighting style, known as "Ansatsuken" (or "Assassin's Fist").
"Our priority is to stay true to the appearance, fighting techniques and canon of the Street Fighter game," said Christian Howard, co-writer of Assassin's Fist (and who played the role of Ken in SF: Legacy) "At the same time we've managed to make this an emotion and character driven story, which will surprise viewers who might just be expecting a super faithful fight fest!"
Likewise, fellow co-writer and Legacy creator Joey Ansah said, "Street Fighter: Assassin's Fist will be what fans have been waiting for. Legacy was a taster; a glimpse of what a live-action Street Fighter should be,This takes the story right back to the start - the origins and motivations of Ryu, Ken, Gouken and Akuma. This will become the definitive back-story from which further epic adventures will follow."
Salivating? Geek-squealing? Don't get too excited, though. It won't be until 2013 before Street Fighter: Assassin's Fist makes it premiere. For the time being, you can check out the video announcement from Ansah and Howard, direct from Comic Con. Enjoy.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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