Katamari Damacy exhibited at New York's Museum of Modern Art
Ah, Katamari Damacy. That quirky beast. Even though I've known of the series since its emergence stateside, I'm still delightfully bewildered by the strange gameplay wrapped in a coat of bright colors, bizarre characters, and whimsical style.
And it is this game, Namco Bandai announced today, that will be getting its artistic due. The announcement made by the publisher revealed that Katamari Damacy will be on display at New York City's Museum of Modern Art (MoMA) as part of their "Century of the Child: Growing by Design" exhibit, which began on July 29 and will go on until November 5.
For those who do not follow on what's going on in the modern art world, the Century of the Child: Growing by Design exhibit cover the subject of design for children from 1900 to 2000. It is described as "the first large-scale overview of the modernist preoccupation with children and childhood as a paradigm for progressive design thinking" and includes looks at the designs of such kid-related things as playgrounds, nurseries, safety equipment, etc. Artsy stuff like that.
"Namco Bandai Games' Katamari Damacy has touched countless people, from children to adults, and is truly a modern video game classic," said Carlson Choi, VP of Marketing at Namco Bandai Games America. "The inclusion of Katamari Damacy in this ground breaking exhibit is a testament to the creative designs embodied in Namco Bandai's games and shows the importance of video games in peoples' lives in addition to being a validation of video games as a modern form of interactive art."
If you're interested in learning more about the exhibit, you can do just that at www.moma.org. If you want to learn more about Katamari Damacy, then I suggest you just look for the game and play it.
Source: Namco Bandai press release
Link: MoMA official site
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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