Quantic Dream's David Cage wants Beyond: Two Souls to be meaningful rather than fun
According to a report by Edge, president of Quantic Dream David Cage has announced that his studio, in developing Beyond: Two Souls, is trying to create a title with significance rather than one that solely seeks to entertain.
Specifically, David Cage was quoted as saying "My goal is to surprise people, to give them something they want without knowing they want it. I want to create an emotional journey, a unique experience."
He then expounded upon this notion by stating to Edge "I am not interested in giving them [players] 'fun', I want to give them meaning; I don't want to challenge their thumbs, I want to challenge their minds."
While I'm intrigued by and excited for the prospect of video games as a more emotionally relevant medium, I still play games for the entertainment they provide. Quantic Dream's Heavy Rain was in many ways an exquisite title, but the story was bogged down in my opinion by the plodding pace of the game mechanics. Can't Quantic Dream tell a deep, meaningful tale without being boring?
How does such a development philosophy sit with you? Please let us know what you think!
Cutting his gaming teeth at Aladdin's Castle and on the Commodore 64, JC entered into video game journalism in 2008. Helping run GameDynamo as its director is both a dream and a rewarding challenge.
[Other Gaming News +]
More from GameDynamo