Silicon Knights ordered by court to destroy all property developed on Epic's Unreal Engine
For those of you unfamiliar with the details of the Silicon Kights vs. Epic Games Unreal Engine lawsuit, Peter Grimm reported on the decision when it was first made, providing us with both background as well as details surrounding the outcome.
"The lawsuit first came about in 2007, when Silicon Knights took legal action against Epic over the licensing of the Unreal Engine 3 for their action-RPG, Too Human. The developer claimed that they had received a faulty engine and went on to accuse Epic of using licensee money to work on the first Gears of War instead of improving the Unreal Engine...
The tide [in the case] turned in Epic's favor when the court rejected Silicon Knights' claim that Epic "breached its Unreal Engine 3 license agreement" with them. The court also found in favor to all of Epic's counterclaims, specifically the claims that Silicon Knights "breached the license agreement, misappropriated Epic's trade secrets, and infringed Epic's copyrights in the Unreal Engine 3 code.""
The long, bitter court battle between Silicon Knights and Epic Games has finally come to a close, and Silicon Knights probably isn't too happy with the verdict. On November 7, a judge ordered Silicon Knights to recall and destroy all unsold copies of their games made using the Unreal Engine, including Too Human and X Men: Destiny. They have until December 10, 2012. Brutal.
In addition to this verdict, Epic's jury award was upped from $4.5 million to over $9 million (they were originally awarded the latter amount back in May). In other words, this is essentially a deathblow for Silicon Knights. Particularly since they're the ones who initiated the court case in the first place, way back in 2007.
At this point, if Silicon Knights isn't going to tank, there's really only one thing they can do: fire Denis Dyack, move forward, and try to forget about this whole sordid affair. They should probably also remember not to sue business partners. As we've seen from this court battle, that never ends well.
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
[Other Gaming News +]
MORE FROM GAMEDYNAMO