The One Video Game We'd Choose to Play on a Deserted Island
Colin Campbell - The Elder Scrolls V: Skyrim
Unequivocally the most robust single-player video game is currently The Elder Scrolls V: Skyrim. For years, the series incorporated an attention to detail unlike anything even Bethesda had done previously, applying the infinite possibilities of a persistent world that adapts to your actions. Skyrim's level of detail allows you to play just about anything with the freedom to do whatever quests suit your mood and the flexibility to be as heroic or treacherous in your approach, balancing this with being made accountable for your actions as well as getting the rewards. Those rewards include homes, titles, and even earning the favor of one of the many available residents of Tamriel. I already have a wonderful marriage to Mjoll The Lioness, one based on defending each other from harm, sharing finances, and a home-cooked meal at our table or something cooked on the top of a castle tower we just liberated. Beyond that, which is plenty, did I mention customization? If I can't have the typical island paradise fantasy, I could at least create one on my PC.
Nicholas Greene - Minecraft
So, I'm stranded on a desert island for the rest of my life, with only one game to keep me company? Sounds rather lonely – particularly since online games aren't possible.
If I had to choose any one title, it'd be Minecraft. Sure, the game loses something when you can't play it with other people, but at the same time, I've already spent countless hours – probably days – happily building entire cities from the ground up. I love creating things, and Minecraft is the sort of game where you can craft pretty much anything you set your mind to, with enough time and effort.
Since I'd be stranded for life, time's one thing I'd have in excess...
Joey Blackwell - Pokémon Black / White Version 2
After excessive soul searching, list making, and agonizingly crossing games off of that list, I’ve settled on taking a well-rounded RPG with me on my disastrous desert island experience: Pokémon Black / White Version 2. The game comes as a standard Pokémon affair, of course, but it’s also the first game to include a change in difficulty for the people interested in a more challenging experience, namely me.
While the story is nothing to write home about (not that I could actually write home from the island anyway), the appeal of a more challenging playthrough, and the player-imposed challenges are enough to keep me coming back for more. If it’s not doing something like a starter-only challenge, or a single type runthrough, then the dreaded Nuzlocke on Challenge Mode will keep me going for many years on end. Fire type only Nuzlocke on Challenge Mode? That’s a truly terrifying and enticing thought.
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