Hideo Kojima is looking beyond the Metal Gear franchise
Speaking to Electronic Gaming Monthly at Konami's Tokyo offices, Hideo Kojima, creator of the Metal Gear franchise, talked about a great many things, from the future of the series to the tech that will power it and other games.
'I'm often misinterpreted. I've always said that I want to work on original properties, but Metal Gear offers plenty of benefits," he told EGM. "The Fox Engine, for example, took a lot of time and money [to create]; we were only able to develop it because it was intended for the next Metal Gear. In the next game, I'm introducing concepts intended for entirely new intellectual properties using the Metal Gear brand."
Whether he's referring to the upcoming Metal Gear Solid: Ground Zeroes, or another Metal Gear title coming further down the line, Kojima wouldn't say, but he did talk about the games that may influence them, making particular note of one 2001 classic that left an impression on him.
"Grand Theft Auto III came out the same year as Metal Gear Solid 2: Sons of Liberty, and it seemed the thought processes behind the two games were completely different. It was beyond game design; the area a player could explore was so vast that not even the game designer could predict all possible outcomes. That title definitely opened my eyes."
Kojima closed off by saying that the legacy he wants to leave beside isn't just centered on his iconic series. "I'll admit that I hope my future endeavors are thought of as 'works by Hideo Kojima' rather than 'from the creator of Metal Gear,'" he said. "I haven't really shown the world what else I might be capable of yet. This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do."
The full interview with Kojima can be read in the latest issue of EGM (Issue 258), which is available now on newsstands anywhere and everywhere.
Source: EGM Now
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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