League of Legends Season 3 patch brings big changes
For those of you who've yet to log on to League today, Season 3 has officially begun. Riot Games unleashed a positively massive patch on the game early this morning, which added a plethora of new items, disabled a number of old ones, shuffled around masteries, modified most summoner spells, gave the interface an aesthetic overhaul, and, most importantly, made some considerable changes to the core mechanics of the game.
The larger jungle creeps, such as the big wolf, wraith, lizard, and golem, have been made tougher and hit considerably harder than they used to. Also, gold rewards have been re-distributed to better match the difficulty of each camp, which has, in all cases, increased.
Yes, that includes Baron.
Riot's also made a number of changes that'll impact the laning phase on both Summoner's Rift and Twisted Treeline. For the former, gold rewards for melee and maged minions have been slightly reduced, while gold rewards for the large siege minions increased considerably; this is designed to compensate for the increase in ambient gold gain. Kill and death streaks have been changed as well, with a lower cap and faster value acceleration and deceleration.
For the latter, low level death times have been increased and high level death times have been decreased, and vision on the two altars has been modified.
All across the board, attack damage has been made cheaper, attack speed is slightly less expensive, and armor and magic resist have become more expensive. Changes were made to the way spell and armor penetration is calculated, and movement speed on boots has been decreased, with base movement on champions increased by the same amount. Last but not least, boots can now be upgraded with enchantments.
Basically, it's a whole new ball game.
I've only managed to get a few games in since the patch, but so far I like what I've seen. I'm sure you will, too. You can find full details on Season 3 on the S3 website, located here.
Source: Riot Games
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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