Pikmin 3 will have more in common with Pikmin than Pikmin 2, says Shigeru Miyamoto
If you preferred the first Pikmin's focus on strategy and quick planning over Pikmin 2's eased challenge and exploration, then you will love Pikmin 3, which will be more like the original than the second game, according to Shigeru Miyamoto.
Speaking to GamesMaster, the Nintendo designer admitted that he was not completely fond of the decision to make Pikmin 2 less stressful than the first one, which challenged players with completing the game within a set time limit.
"That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3," Miyamoto said. "First of all by looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress."
"Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game."
This is something Miyamoto said he wanted to bring back with the next game. "When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea."
Miyamoto did not say how Pikmin 3 will bring back the challenge of the first. Whether this means the return of a time limit, the increasing of enemy difficulty, or something completely different, remains to be seen. In the meanwhile, we can only speculate on how Pikmin 3 will be like Pikmin 1, and I invite you to do just that in the comment box below.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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