Preview Guide: Top Video Games to Look Forward to in 2013
Other Titles to Look Forward to in 2013
There are also a number of other titles on the way for 2013, though none of them actually have solid release dates quite yet. We'll keep you posted, and let you in on the dates as soon as we know.
Good news, everyone! We're finally getting a Pikmin sequel, and it's in full HD! Pikmin 3 will debut on the Wii U some time in 2013 (we don't actually know when yet), and it features a new addition to your hive -mind of tiny plant men: Rock Pikmin.
Essentially, they're tanks, and they can smash things fairly easily. From the sounds of things, the game features a number of improvements to the interface, including less cumbersome controls and the capability to play the title with the Wii U GamePad. We don't know much else at the moment, and it's fairly likely that Nintendo's still got quite a few details up their sleeve that they haven't made known to the public.
For the time being, we'll just have to wait.
We actually know very little about Devil's Third at the moment. It's set in a future where virtually every satellite in the world has been destroyed, causing society to descend into anarchy. Beyond that, we know that it's a third-person shooter, and that it's developed by the producer of both Ninja Gaiden and Dead or Alive, so we know it'll be at least a little bit over the top.
Tom Clancy's Splinter Cell Blacklist
The first thing most of you probably noticed about Tom Clancy's Splinter Cell Blacklist is that it looks rather different from pervious entries in the franchise: for one, the main character, Sam Fisher, seems to have discovered the Fountain of Youth during his downtime. Everything also looks more fluid, the flow of gameplay is greatly improved, and Ubisoft has hinted at putting a greater focus on non-linear gameplay.
It also dials up the action up to eleven, with considerably less mind paid to stealth: "Players have the freedom to go big and go loud with innovative gadgets, active sprint, killing in motion and revamped shooting gameplay," creative director Maxime Beland told Computer and Video Games.
Fans of stealth needn't worry, however. According to Beland, the stealth aspect of the game, while more aggressive than previous titles, still exists, and apparently bears a marked resemblance to the stealth mechanics of Assassin's Creed.
South Park: The Stick of Truth
Originally slated for release on March 5, 2013, South Park: The Stick of Truth has since been delayed by an indeterminate amount of time.
The title is a role-playing game which puts players in the shoes of the new kid in town. Faced with the challenge of making friends, things quickly escalate out of control, as a simple, city-wide Live Action Roleplaying game absurdly steamrolls into an apocalyptic battle for the future of the planet.
Basically, it'll feel like you're playing a South Park movie.
Lost Planet 3
As I'm sure even fans of the franchise will agree, Lost Planet 2 was a rather lackluster, mediocre addition to the series. In this case, it looks like the apple's fallen rather far from the tree - for all intents and purposes, Lost Planet 3 actually looks like a bloody great game, which shares more in common with Dead Space than it does its predecessors.
For one, the controls have been improved - the mech is less cumbersome to operate than it was in older titles, and there's a marked difference between how things play out both within and without the mech.
Lost Planet 3 is a prequel to the other titles in the series, and puts players in the shoes of Jim, an American fellow who signed up for a job operating a construction mech on the planet's frigid surface. Supposedly, he's among the first wave of colonists on E.D.N. III (a claim which turns out to be a bald-faced lie). The game places a far heavier emphasis on narrative and storytelling than previous entries, and Jim's Mech will be his best friend as players progress along the terrifying, hostile surface of the frozen planet. More exploration, more horror, more storytelling, and better game mechanics? Sign me up.
While 2K's XCOM: Enemy Unknown met its 2012 release date, their third person shooter, XCOM, did not: it's been pushed ahead to some point in 2013. The reason, to hear 2K Marin Narrative Director Jordan Thomas tell it, is because the game simply wasn't "XCOM" enough for their tastes. They reportedly stayed way too much within their "comfort zone", and as a result, what they came out with was just too bland.
The reason for the delay, then? They're completely overhauling the design of the title to better fit with the look and feel of the original XCOM, even though the shooter will mark a new 'origin story' for the setting.
XCOM basically puts you directly in the shoes of the mooks you commanded in the RTS, allowing you to choose where to deploy and what upgrades to use on the field.
Tom Clancy's Rainbow 6: Patriots
One of the biggest problems with military shooters of late is that they've kind of skirted around the morally 'gray' elements of war, with only a few exceptions (Spec Ops: The Line comes to mind). Everything's pretty much black or white: there's the terrorists/nazis/aliens/enemy soldiers, here's your team, now go and give 'em hell.
The development team for Tom Clancy's Rainbow 6: Patriots apparently realized this. The terrorists are home-grown Americans this time around, fighting against a corrupt government and a corporate America that they feel is rotting from the inside out. Their goal isn't to seed fear or dissent: they simply want to take back the country from the people they feel stole it away.
They're called the True Patriots, and they're basically the second coming of the American Revolution. Sure, they're doing some pretty brutal stuff, but as you play through the game, you're going to have to get just as bad to stop them - maybe worse.
The phrase of the day is Social Commentary, folks.
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A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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