Xi3 and Valve unveil the 'Piston' computer game system, optimized for Steam's Big Picture Mode
Valve and hardware maker Xi3 Corporation made quite the waves at this week's Consumer Electronics Show by announcing that they are working together on a computer game system.
It hasn't been clarified if the "development stage system", currently codenamed 'Piston', is the "Steam Box" that has long been rumored 'round the Gamersphere; yesterday, most recently. Xi3's press release also failed to provide the machine's specifications or the price it could go for.
However, key details were announced. Developed by Xi3 and based on the company's X7A Modular Computer, the Piston is designed specifically around Steam and its Big Picture Mode, allowing Steam users to engage in optimized gaming on large HD TV screens. The Piston also comes with 1 TB of internal storage and will support modular component updates. All of it is packed into a housing roughly the size of a grapefruit.
Image Credit: Polygon
"Today marks the beginning of a new era for Xi3," said Jason A. Sullivan, founder and CEO of Xi3. "This new development stage product will allow users to take full-advantage of their large high-definition TV displays for an amazing computer game experience. As a result, this new system could provide access to thousands of gaming titles through an integrated system that exceeds the capabilities of leading game consoles, but can fit in the palm of your hand."
The Piston is but one of the "multiple" that Valve plans to show off at CES this week. During the event, the company will meet with hardware and software developers and talk about these products. Meanwhile, the Piston will be on display at Valve's booth (booth #25730).
Valve promises that more information regarding its hardware will be available "in the coming months".
Source: Xi3 press release
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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