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Nintendo reveals new details for Luigi's Mansion: Dark Moon's multiplayer

NEWS | ? Comments |

Author: Peter Grimm  

After accidently making mention of it last week, Nintendo has begun to provide details on the multiplayer component of Luigi’s Mansion: Dark Moon, but contrary to what most guessed, it would just be a local affair.

According to IGN, Dark Moon’s multiplayer, titled “Scarescraper,” will consist of multiple sub-modes, only one of which was detailed. Known as “Hunter Mode”, this cooperative mode will have up to four players assuming the roles of multi-colored Luigis as they navigate the randomly-generated floors of a haunted tower. In their quest to reach the top, they will have to work as a team to overcome the fierce variety of ghosts (bosses included) that stand in their way, and within a limited amount of time, too.

Nintendo reveals new details for Luigi's Mansion: Dark Moon's multiplayer

Not only will players have plenty of challenge awaiting them, they will also have plenty of options. The number of floors can be determined by the players (and that includes an option to take on infinite floors), as well as the level of difficulty. Additionally, players will be able to get their hands on upgrades for their vacuums, via treasure finds and randomly-assigned end-of-level bonuses.

Nintendo promises that the Scarescraper modes will include online and download functionality for up to four players, in addition to local play. Whether they show the promise of Hunter Mode remains to be seen, but the idea of being able to play with friends –regardless of whether they are close, far away, or lacking a copy of the game– is an intriguing one. Especially since it involves busting ghosts.

Look for Luigi’s Mansion: Dark Moon on March 24.

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Source: IGN

Posted on: 01/24/2013 | ? Comments
Tags: Luigi's Manson, Dark Moon, Next Level Games, Nintendo, 3DS, multiplayer, multijugador, scarescraper, hunter mode, Video Game News
Peter Grimm

A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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