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Five Reasons to Look Forward to Playing Age of Wushu

FEATURE | ? Comments |

Author: Nicholas Greene  

(Continuation)

Another, even more impressive way this is accomplished is through the fact that, when you log off, your character remains in-game as an NPC, performing whatever profession you might have outside of being a superpowered martial arts expert. This NPC can, in turn, be kidnapped by other players who might have a beef with them, and he could either be imprisoned or sold off into slavery. 

Of course, there are consequences for committing such an act: the social system put in place in Age of Wushu kind of frowns on criminal behavior. 

2. Playing in the Sandbox

Five reasons to look forward to Age of Wushu

One of the ways Age of Wushu makes itself feel so alive is by turning the whole world into a sandbox. Players can do pretty much whatever they choose. They don't necessarily even have to be martial artists. Tradespeople and craftsmen are a necessary element of the world, and in order to do something as simple as create a sword, it's not enough to simply be a metalworker; you're going to need to know a tanner to help with the hilt and scabbard. 

That goes double for player-created cities (which will be a thing): they're going to be a huge undertaking, requiring characters from every different walk of life to contribute. Again, they've put considerable effort into making a sandbox that's actually believable. 

1. Class and Level Free

Five reasons to look forward to Age of Wushu

There are no classes in Age of Wushu, and no levels. Martial styles are learned by joining one of the game's eight "schools", each with its own code of conduct and innate traits. Leaving a school means you'll lose access to the traits (essentially, stat benefits) granted by being a member, but you'll remember all the moves you learned for when you join a different school.

As for professions, you gain experience by practicing. While there's still bound to be a bit of grinding - it's an MMO, after all - there looks to be considerably less here, and the lack of clearly-defined archetypes is like a breath of fresh air.  

Basically...you can pretty much just do your thing, whatever that may be, without a care as to whether or not the "type" of character you're playing is capable. 

Beautiful Aesthetics; Beautiful Music

Five reasons to look forward to Age of Wushu

Last, but certainly not least; the art style of Age of Wushu is downright stunning. Sure, it's no Crysis, though it's still far easier on the eyes than the vast majority of dun-brown titles floating around these days. In other words; Mid-level graphics are no hindrance to how good the game looks. 

As for the music... let's just say that the composers really outdid themselves with this one. Age of Wushu has some of the best-composed music I've heard in quite some time. It captures the feel of the period more or less perfectly. 

So, there you have it. A few reasons why I'm looking forward to seeing Age of Wushu go to retail. Who among you plans to pick up a copy? 


Posted on: 01/28/2013 | ? Comments
Tags: Age of Wushu, Snail Games, Age of Wulin, Wuxia, Reasons to Play, Features, PC, Windows
Nicholas Greene

A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!


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