Dead Space 3 exploit undermines in-game microtransactions; lets players get materials for free
EA has contacted GameDynamo and clarified a number of concerns brought up in the original news piece.
We're happy to report that the apparent "free stuff" glitch is no bug at all, and that EA is happy to let gamers take advantage of the system if they're willing to put in the time and effort to explore Dead Space 3.
"The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free," said EA's Jino Talens. "We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3)."
So explore Dead Space 3 and harvest goodies to your heart's content. When you get lazy, kick EA a few extra bucks for the convenience.
As everyone already knows, Dead Space 3 features in-game microtransactions for crafting materials and the like; an unpopular move by the developer, and one which many have labeled as little more than a blatant cash grab. As it turns out, a few savvy players have uncovered several bugs which essentially make the microtransactions irrelevant.
The first involves simply walking into a building, picking up an item, and walking out. Rinse and repeat as often as you want. The second requires the user to pick up an item at a particular destination, save and quit, then reload their save. I'd expect an emergency hotfix is incoming for both the bugs in the very near future. Best make use of them while you can, folks.
While you're out collecting the crafting goodies for free, why not put them to good use by following our Dead Space 3 Weapon Crafting Guide.
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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