Sony PlayStation Meeting 2013 Highlights: PS4, DualShock 4, Vita Remote Play, and next-gen games
Whew. That was a lot to take in, wasn't it? If you're just tuning in, Sony has, at long last, unveiled the PlayStation 4 (more or less), over the course of a two-hour press conference in which the organization and its partners discussed virtually every aspect of the next generation of gaming.
As it turns out, most of the PS4 rumors we'd heard were true.
The presentation started with SCE CEO Andrew House, who took the stage to speak about the core goals which the development team had in mind while working on the new console, officially named PlayStation 4. The consumer, House maintained, was a huge focus when they started designing their newest console: as House said, "the living room is no longer the center of the PlayStation ecosystem: the gamer is. With the gamer as the center of our efforts, we've created a platform attuned to consumer behaviors and their sense of play."
The development team had several primary goals when designing the console: to provide a streamlined path between player, console, and platform; to design a system architecture which fluidly connected the player to and integrated itself with the outside world; and to make for a less frustrating design experience for developers - after all, everyone still remembers the PlayStation 3's obtuse SDK back when the console first launched.
Over the course of the system's design process, House explained, the team spoke to some of the top developers in the industry, getting their input on pretty much every facet of game design. The PS4 console is thus designed for developers as much as it is for consumers, a deeply personalized experience which could well revolutionize gaming.
Next, House brought out the lead system architect, Mark Cerny, to speak about the system specs of the console - here's where things get really exciting. The system architecture shares a lot in common with a top-of-the-line gaming PC: it features a "highly enhanced PC GPU" with easy development and long-term potential in mind, 8GB of high-speed GDDR5 unified. The console will host an 8-core X86 CPU which, in tandem with the GPU will be able to provide almost a full two teraflops of processing power. The console will also be able to run up to 176 GBPS of Bandwidth.
That's some serious under-the-hood potential!
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A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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