Six Games and Franchises that Deserved Another Sequel
Game development isn't exactly an easy job, and the games industry can be a rather unstable place. Releasing an amazing game doesn't necessarily guarantee you're in the clear, nor does an immensely popular game always get a sequel. Bad things happen: developers shut down, publishers axe plans for a franchise, otherwise unsuccessful games only find their stride until well after their release.
However deserving these titles might have been of a sequel; however awesome it might be to see them developed into a franchise; it didn't happen. It might never happen. And that's a damned shame. Instead of being given sequels to some of the great titles on this list, we're instead treated to more Call of Duty and Battlefield.
Everybody loves Tim Schafer's development studio, Double Fine Productions. Why wouldn't they? Schafer and his crew are responsible for some of the most unique and enthralling video games ever developed - Psychonauts is one such title. Psychonauts puts players in the shoes of Raz, a young man who ran away from home (which is, ironically, the Circus) to join a training camp for psychic warriors.
Raz quickly begins jumping into the mind of various friends, allies, and villains, sorting out their personal problems and doing battle with the personification of their mental issues as he does so. It's probably one of the most unusual and entertaining platformers I've ever played, and the ending definitely left room for future entries. That it hasn't yet received a sequel is downright criminal.
5. Star Wars: Republic Commando
Most Star Wars games plop you into the shoes of a Jedi Knight (or Sith, if that's more your cup of tea). The squad-based FPS Republic Commando was in that regard a breath of fresh air. You play as a highly-skilled clone soldier during a time in which the galaxy is deeply embroiled in the Clone Wars - the title spans several years of the devastating conflict.
All told, it was a deeply satisfying game. You weren't playing as one of the fancy, lightsaber-wielding supermen, nor were you some incredibly badass bounty hunter. You were just a soldier, doing all the dirty work of the war.
A sequel by the name of Imperial Commando was reportedly in development, but it was unceremoniously cancelled by LucasArts and Activision. To make matters worse, the original ended with an infuriating cliffhanger.
I don't think you'll find anyone who'd argue otherwise if you were to say that Okami was a bloody beautiful game. It had an incredible aesthetic, completely new and unique game mechanics (the use of the Celestial Brush, particularly on the Wii, was honestly one of the most original control schemes on any console at the time of the game's release), and an awesome story which drew heavily on Japanese mythology.
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A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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