Six Games and Franchises that Deserved Another Sequel
It originally released on the PlayStation 2. Then it was re-released on the Wii. Then on the PlayStation 3. Then it got a pseud-sequel on the DS (which was rather a letdown). Then everyone kind of forgot about it. What the franchise and its fans deserve is a proper console release; a proper sequel for the Wii or Wii U.
3. Mega Man Legends
As I'm sure I've said at some point before, Mega Man will always hold a special place in my heart. The first game I ever played was Mega Man 5. The rest, as they say, is history: that game kicked off a passion which still burns brightly to this day. Having played virtually every Mega Man game out there, I can say with certainty that Mega Man Legends and its sequel, Mega Man Legends 2, are two of my favorite games in the franchise. The typical 2D platformer mechanics are replaced by a more exploration-focused action game, with a rather compelling story and setting.
For years, fans were clamoring for a Mega Man Legends 3. Eventually, Capcom made like it was going to deliver - they even kicked off a huge initiative in which they took input from fans on what they'd like to see in an upcoming title. The game was shaping up to be amazing; it was everything we'd been begging to see for well over a decade.
Then Keiji Inafune left Capcom, the executives of which reacted like spoiled children: they outright refused to let him complete any of his current projects. That included Mega Man Legends 3, which is now dead in the water until further notice. Yeah.
2. Grim Fandango
Another of Tim Schafer's titles, the best way to describe Grim Fandango would be to label it as the twisted concoction which emerged as a result of a joining between film noir and Charlie Chaplin in Hell. It's a brilliant, hilarious, and enthralling adventure game, and it's yet one more title which deserves a sequel and didn't receive one.
All we can do is hope that Grim Fandango isn't the last we'll see of Manny Calavera.
1. Shadow of the Colossus
When Roger Ebert foolishly tried to maintain that video games cannot be art, one game that many fans pointed to in protest was Shadow of the Colossus. The Forbidden Land is eye candy personified, and the narrative - while actually quite intricate - is fairly subtle compared to many titles these days. That's to say nothing of the battles with the Colossi, which serve as the centerpiece of the game. Each Colossus is primal and terrifying in its own right, and each battle presents a new set of challenges for Wander to overcome.
Everything about the game, from the music to the aesthetics to the mechanics, is both artful and beautiful. Why, then, haven't we gotten a sequel?
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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