Epic's Mark Rein says Unreal Engine 4 won't run on Wii U, then says it will
This Friday past at the Game Developers Conference, Epic Games was showing off the Unreal Engine 4 technology. During the presentation, the company detailed, among other features, the engine’s flexible scalability, which will enable it to support everything from next-gen games to mobile and browser-based titles.
Well, mostly everything. When asked if the UE4 will run on the Wii U, Epic co-founder Mark Rein said, with a laugh, “No.” After which, he added, “Our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already.”
However, as it turns out, that’s not really true. Rein admitted to this speaking with Engadget. "You heard the stupid gaffe yesterday about the Wii U," he said. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can! If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." Great, now I'm confused yet happy to know that the Wii U isn't getting left out.
In related news, Eurogamer reports, citing the executive producer of the Battlefield series, Patrick Bach, that EA’s new Frostbite 3 engine (which powers Battlefield 4 and other notable titles) will not run on Wii U, saying, “We right now don't have support for the Wii U in the Frostbite engine. The reason for that is it takes development time."
It isn’t known yet if he’s gaffing too.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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