Microsoft employee tells people to 'deal' with always-on consoles
More and more, the shadow of certainty has crept over the successor to the Xbox 360 (codenamed Durango) and the claims that have, throughout the last few months, stated the new console will need a constant “always-on” connection. If you’re unsure about why that’s not good, recall SimCity’s launch last month.
Today, a report from Kotaku added more wood to the fire of speculation. According to the site’s sources, if the Xbox 3 lacks an internet connection, “no games or apps can be started. If the connection is interrupted then after a period of time--currently three minutes, if I remember correctly--the game/app is suspended and the network troubleshooter started.”
While that disconcerting piece of info doesn’t confirm the use of always-on technology in the next Xbox, the attitude that Microsoft Studios creative director Adam Orth has towards it certainly seems to suggest it. Taking to Twitter, he let it be known that he doesn’t get why people would object.
"Sorry, I don't get the drama around having an 'always online' console," he Tweeted, adding in another tweet, "Every device now is 'always on'. That's the world we live in. #dealwithit."
Then came BioWare designer Manveer Heir, who questioned Orth’s logic, pointing out the issues that plagued the launches of Diablo III and SimCity. Heir then backed up his argument by mentioning how users in areas with poor broadband (like Janesville, WI or Backsburg, VA) would have a tough time with an always-on console. Orth simply shrugged that off by saying "Why on Earth would I live there?"
Orth’s Twitter page has been made private due to the inevitable backlash, but a NeoGAF user was able to grab screens of his telling tweets. You can take a look at those via the NeoGAF link below.
It’s worth pointing out that Orth is merely stating his personal opinion, and that his stance on always-on tech does not confirm its use in the next Xbox. However, with Kotaku’s report and all the reports that have come before, it’s looking more and more like that’s what Microsoft has in mind.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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