Cliff Bleszinski thinks an always-on future is 'coming fast'
Although rumors of the next Xbox requiring a constant internet connection have been received with seemingly near-unanimous disapproval, (and led to one defender losing his job) former Epic Games designer Cliff Bleszinski believes “always-on” is the future we're all heading towards, and quickly.
"My gut is telling me that an always online future is probably coming. It's coming fast, and possibly to the majority of the devices you enjoy,” Bleszinski said on his personal blog. “SimCity, with all of its' troubles on launch, seems to be selling briskly. Diablo 3, the poster child of a messy launch, is estimated to be at 12 million units… I would bet money that without the always online elements of Diablo 3 that it would have sold half of that.”
"Remember when Microsoft made the decision to only allow broadband on Xbox Live?” he asked. “It was a bold move back then; broadband penetration wasn't anywhere near what it is now. And yet the march of progress continued. Sooner or later our government, or Google, or any number of providers are going to get their s**t together and we'll have universally fast internet for the majority of the first world… And here’s the thing. I’d be willing to say that any early adopter for any new piece of technology is probably going to have some sort of solid internet connection.”
"My wife and I were discussing these issues this afternoon and she mentioned the example of 'Hey what if I'm a gamer who wants to go to a cabin in the woods for a week and I don't have online access there?' My response was 'Unplugging entirely sometimes isn't always a bad thing.'” Bleszinski explained. “And that's the edge case...the week-long vacation to the cabin is only 30 hours of not playing a game or a device that's built for much more. Technology doesn't advance by worrying about the edge case."
An interesting argument, don’t you think? If you’re curious to read more of what Bleszinski has to say in defense of always-on, you can do so at his “Clifford Unchained” blog via the link below.
Source: Clifford Unchained
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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