Electronic Arts and Nintendo: What's all the Fuss?
By now, the entire media is buzzing about Electronic Arts and their statement saying that they don't have any games planned for the Wii U. Suddenly, everyone is trying to speculate what this means for Nintendo, how the struggling console plans to make up for this loss of support, and what plans are set for the future.
My question is: Who the hell cares?
When you look at the big picture, Electronic Arts hasn't exactly been a huge Nintendo supporter in any form. They've always seen their consoles as a sort of dumping ground for anything that isn't a triple-A title, as well as another outlet to dump all their Madden and FIFA recycled games onto. The fact that anyone is really making a big deal out of all this is actually quite shocking.
Don't believe me? Let's go back a bit in time and take a look at what EA has done for the original Wii, as evidenced by their own website. Not seeing a whole lot there, are we? Of course we've got the old FIFA and Madden standbys that are available on every other platform, but wait! We have such memorable favorites such as Family Night Fun Pack, Rango the Video Game, and Littlest Pet Shop Friends! All sarcasm aside, pretty much the only title of any real worth from EA on the Wii is Rock Band, and even then, the available library for that version pales in comparison to what's available on the Xbox 360, and even the PS3.
Not enough for you? Then let's go back even further to the GameCube era. Of course, right away we're bogged down with more FIFA and Madden spam, but let's try to find something different in that list. We've got Batman Begins, which was pretty terrible, Disney's Party, which was even worse, and a bunch of Harry Potter and LOTR games whose sole purpose was to take advantage of the rising popularity of the movies at the time. For the titles that were multi-platform, the GameCube version of these games also rated lower than the versions of the other consoles most of the time, so while EA did have their share of good GameCube games, they were almost always overshadowed by the superior PS2 versions. The only really noteworthy EA title for the GC was SSX Tricky, and even that title loses out to the PS2 version.
How about we go back just a bit farther to the N64 era? Again, we have the traditional FIFA and Madden spam that would end up becoming a regular thing, but we have some real "quality" titles as well. Who here even remembers games like Golden Nugget 64? We also got a couple WCW games that probably shouldn't have even been considered, while everything else is, again, multi-platform fodder. Although the N64 did have the advantage of better quality games compared to the PlayStation versions, there still wasn't anything that memorable from them unless you were a really big fan of sports games.
So, that right there is three generations worth of stuff from EA, and very few memorable titles throughout. Obviously, the company has never really had much of an interest in supporting Nintendo from the get go. So, looking at this piece of history, is EA not having any Wii U games for development really that big of a deal? Clearly Nintendo can survive without having the recipient of the Golden Poo award for two years straight supporting their console.
Besides, if you're really that desperate to waste money in order to get your regular Madden fix, no doubt you'll get plenty of that with Project
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