Strong 3DS sales lead Nintendo to Q1 profitability, despite record-low Wii U sales
Nintendo has released its earnings results for the first quarter of the current fiscal year (from April to June, in other words), and things are looking rather up… and somewhat down.
First the up. The Big N announced that the bottom line was quite encouraging, with a modest-but-nevertheless-positive net profit of ¥8.62 billion ($88.1 million). This was mainly driven by incredibly strong sales of the 3DS, of which 1.4 million handhelds were sold. Contributing to the Q1 success was the 11 million in total software sales, bolstered by titles like Animal Crossing: New Leaf (over 1.5 million), and Luigi’s Mansion: Dark Moon (1.43 million).
And now the down. As expected, the lack of must-have titles took its toll on the Wii U, with the console not only selling poorly, but doing so spectacularly. In the past quarter, only 160,000 consoles were sold globally, bringing the total to 3.61 million. Software numbers for the quarter were equally bleak, with first-party titles for the console selling a combined total of 1,030,000.
By comparison, the nearly-seven-year-old Wii is still outperforming the Wii U, pulling in 210,000 units in Q1, in the process pushing the console’s sales past the uber-impressive 100 million mark.
The chances of the Wii U ever reaching that point are becoming increasingly slim, what with the fact that it’s still waiting for interesting games and losing plenty of steam with gamers, not to mention that the PlayStation 4 and Xbox One are a few months away from stepping into the market.
Despite that, Nintendo is standing firm with its current financial forecast, which sees the company making a net income of at ¥55 billion ($563.3 million), while software forecasts remain unchanged with 900,000 Wii Us and 1.8 million 3DSs sold before the fiscal year ends in March 2014.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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