Keiji Inafune's spiritual successor to Mega Man fully funded on Kickstarter in 24 hours
PAX Prime just wrapped up yesterday, and while we here at GameDynamo were enjoying a well-earned Labor Day weekend rest, the Gamersphere sort of exploded in response to a piece of news from the event. And the news is that Keiji Inafune, creator of Mega Man, and his studio Comcept are making as close to a new Mega Man game as they can without having to involve Capcom.
During PAX, Inafune announced Mighty No. 9, a side-scrolling spiritual successor to Inafune’s acclaimed franchise that “takes the best aspects of the 8- and 16-bit era classics you know and love, and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!”
According to Inafune, the game will cast players in the role of Beck, the latest in a line of Mighty Number robots, and the only one to avoid being infected by a dangerous worldwide robot virus. It will be up to players to run, jump, and shoot their way through Beck’s fellow Mighty Numbers and other robots, using weapons and abilities they can steal from enemies and bosses in tandem with Beck’s ability to transform his body to overcome the challenges that await.
At the time of the PAX announcement, Mighty No. 9 took to Kickstarter, asking for $900,000 in funding before October 1. The world, clearly starving for anything resembling a new Mega Man, had no qualm with that number, and the project was fully-funded within 24 hours (someone even put in the $10,000 needed to have dinner with Inafune in Tokyo). With 28 days left to go, the game is currently sitting pretty at over $1, 304,000, meaning that it will likely make a lot more money before the month’s out.
Currently set only for release on PC, Inafune said that he wasn’t adverse to bringing the game to other platforms, if it makes enough money for it. As part of the project’s stretch goals, the development team will bring Mighty No. 9 to Mac and Linux if it makes $1,350,000 (which it should do very soon), while $2,500,000 will give the team enough cash to create ports for the PlayStation 3, Xbox 360, and Wii U. The game is set to arrive around April 2015.
You can see more about what Mighty No. 9 is all about via its Kickstarter page (via source link) and the video below. Once you’ve had your fill of info, feel free to let us know what you think about the project in the comment box below.
Source: Mighty No. 9 on Kickstarter
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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