DICE Creative Director promises considerable improvements to Battlefield 4's unlocks
One big problem with Battlefield 3 - and one that many players noticed - was its steep learning curve (which was really more of a learning cliff). Players were tossed into the game with access to only the most meager of weapons, pitted up against veterans who'd had all the time in the world to unlock the best of the best.
"We shipped Battlefield 3, which we should be slapped for, with probably the worst setup ever," admitted DICE creative director Lars Gustavsson in an interview with VG247. "As a pilot, you had to fly your plane and kill other planes with your cannons. You didn't have any counter-measures, you didn't have any missiles. And that's basically for the best of the best pilots; that's what they should do to show their skills. As a beginner, you should have counter-measures, you should have heat-seeking missiles to give you a smooth ride into the game and then from there on you should customize."
In other words, the unlocks in Battlefield 4 aren't for basic functionality - they're for customization. It's going to be a lot more accessible for new players. Gustavsson was quick, however, to note that the studio isn't sacrificing the complexity that hardcore fans so lauded.
"We have made modes that are more complex and still since they are vital part of battlefield we try harder to show them off with new game movies, to introduce the concept," he explained. The game, he continued, will now be all about freedom of choice - about playing it the way you want to play.
"It's totally up to you, but if you want to, even in the more complex mode, you can do your own lone wolf career. But if you want to there is a traditional layer - for those that want it."
Battlefield 4 will launch across PC, PS3, PS4, Xbox 360, and Xbox One at the end of October.
Source: VG 247
A gamer at heart, Nick started writing when he was a child. He holds a BA in English, works as a freelancer, and loves every minute of it. One day, he hopes to net himself a career in game design - but that's something for the future.
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