Eiji Aonuma excited by the thought of change in the Legend of Zelda series
Earlier this year, the Gamersphere reported that Eiji Aonuma, current rein-holder for the Legend of Zelda franchise, had gotten tired of making Zelda games. But that’s not the case. In an interview with 4Gamer (translated by Siliconera), Aonuma set the record straight and explained that he’s not tired of the series, just tired of sticking to the same conventions.
“When I say I'm tired, I'm not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now," he explained. "While on the subject, in regard to how we've always done things the traditional way until now: 'Why does it have to be traditional?' That's the question I've been asking myself.”
“If we don't change that, we can't make something new,” he added, explaining how this sense of change was applied to The Legend of Zelda: A Link Between Worlds and the currently-untitled Wii U Zelda, “which we intend to continue changing.”
“However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?’… Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness,” Aonuma said. “So we’re currently working on making those parts more and more unique.”
“So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”
As a reflection of this push to shake things up, The Legend of Zelda: A Link Between Worlds will forego series tradition and make most of the game’s item available early on, therefore making it possible to clear the dungeons in any order. The 3DS title will be heading to North America on November 22.
Source: 4Gamer (Japanese)
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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