Player-freedom in Zelda: A Link Between Worlds discussed; Majora's Mask connection teased
A few new details were revealed during the event. Mainly, the name of the dark world that Link will travel to: Lorule (now isn’t that punny?). In addition, the Big N revealed a bit of live gameplay and new footage, including first peeks at some of the game’s new characters, which you can see in the trailer below.
Following Nintendo’s NYCC panel, series producer Eiji Aonuma talked with Polygon about the game and the intent of his development team to make A Link Between Worlds a less linear experience than previous Zelda titles, “a game where it would be fun to get stuck and be lost.” This reflects Aonuma’s desire to guide the player through the game less and give them more freedom.
“We kind of have a bad habit of hand-holding, trying to make things easier for everyone,” he admitted. “But more and more, I start to think that that kind of isn't actually that fun." He then explained how he and the team tried to design the game so that hints are never imposed upon the player, but are available if they want to make use of them.
Another interesting piece of info came in the form of a tease during the NYCC panel, suggesting that there may be some sort of connection between A Link Between Worlds and The Legend of Zelda: Majora’s Mask. It was during a Q&A with the fans, when one asked Aonuma about the possibility of a remake of the N64 title. Via a translator, he replied, “If you play A Link Between Worlds, you may get an answer. You might find some information.”
We’ll see what Aonuma’s getting at when The Legend of Zelda: A Link Between Worlds launches for the Nintendo 3DS (or 2DS, if you’d rather) on November 22.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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