Ubisoft does away with the online pass, removes it from Assassin's Creed IV
In a move that will certainly please those with a dislike of DRMs, Ubisoft has announced that is has scrapped its Uplay Passport system (Ubi’s version of the dreaded online pass) and will not implement it into any of its future titles. Furthermore, the company has found a way to remove the unpleasant sting of the Passport from the recently-released Assassin’s Creed IV: Black Flag.
Earlier this week, the Gamersphere took notice of how Ubisoft hid a feature of AC IV’s single-player content behind an Uplay Passport. The content in question is “Edward’s Fleet”, a feature which lets players add ships they take over to their fleet and send those ships off to collect treasure for them (think the recruits system from previous AC games). With the Passport implemented, it was impossible for secondhand owners of the game to access the feature without paying an extra $10.
But now that cost is being wiped away. On its blog, Ubisoft explained that it is giving away the code needed to unlock the blocked content for free on Xbox LIVE and PSN. That way, Ubisoft said, “everyone will be able to use the companion app, Edward’s Fleet, online multiplayer and available bonus content at no additional cost.”
“The Uplay Passport program was initiated as a means of giving customers full access and support for online multiplayer and features, along with exclusive content, bonuses and rewards. However, games today are blurring the line between offline and online, between what is ‘single player’ and what is ‘multiplayer,’” the company wrote. “Based on that and on the feedback we received from you, we recognized that Passport is no longer the best approach for ensuring that all our customers have the best possible experience with all facets of our games.”
“We will keep listening to your feedback. We hope the change we’re making today alleviates any concerns you have about using the Edward’s Fleet feature or future online features of Ubisoft’s games,” Ubisoft concluded.
A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.
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