Queen's Crown

..Queen's Crown..

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Queen's Crown Box Art
System/s: Mobile
Developer: Com2us
Publisher: Com2us
Genre: Action/RPG
Players: 1
GD Score: 70
Press Scores
Release Date:
N. America: Nov. 30, 2010
Europe: Nov. 30, 2010
Australia: Nov. 30, 2010
Japan: Nov. 30, 2010
ESRB: Everyone 10+

"The Legend of Kill “X” Amount of Monsters"


Author: Scott Vanderheyden  

It’s no secret that hack and slash, action role-playing games are aplenty on the App Store, especially those consisting of anime-styled Korean games (or is it a secret to everybody?).  Queen’s Crown is the latest iPhone hack and slash title from Korea, borrowing heavily from action role-playing game greats like Secret of Mana and The Legend of Zelda.  Despite its obvious inspirations as well as the repetitious gameplay and mind-numbing button-mashing that have become hallmarks of the genre, Queen’s Crown is a quirky game packed with treasure troves of content that is sure to please stat fanatics and casual players alike looking for a bountiful bargain.

Upon booting up Queen’s Crown, the glaring similarities to other well-known games becomes instantly apparent.  The style and designs of the character concept art which adorns the title screen and every load screen is aped directly from The Legend of Zelda: The Wind Waker.  The storyline is also reminiscent of Zelda games, telling the tale of a dark lord and his plan to take over the world once again by retrieving seven dark gems that were scattered after his power was sealed off thousands of years ago; as the princess (Zelda!) you have to collect the gems first and save the world... or something.  Anyway, the storyline clearly mocks standard role-playing game tropes that Zelda made popular with a satirical script that is sure to please fans familiar with the genre.  A particularly funny dialogue sequence has a character bribing players to rate the game a five out of five on the App Store for 5,000 in-game gold.  Whether the storyline clicks or not, Queen’s Crown's tale is definitely quirky.

Queen's Crown (iPhone, iPod Touch, iPad - iOS)
- The action RPG combat is familiar yet satisfying -

Queen’s Crown’s gameplay takes a familiar approach consisting of gathering information from people of interest, accepting their quests, fighting through waves and waves of enemies in dungeons, occasionally defeating a boss, and repeating the process over and over again while progressing the storyline.  Plenty of side quests help add variety to the straightforward main quest, but often boil down to kill “x” amount of enemies or retrieving items.  Although the game progression seems like it would get bland quickly, Queen’s Crown smartly slays the sleep-inducing monster that is boredom by giving players the ability to use four drastically different weapons from the start.

The sword, spear, axe, and bow all behave differently in battle and have their own strengths and weaknesses.  Using the clear and responsive onscreen buttons, players can switch between the four weapon types and, later, six magic spells with ease.  The sword is a quick and versatile weapon that can perform combos, and when charged up, delivers a spinning attack a la Zelda.  The spear offers long-range combo attacks and can be thrust quickly, propelling the user across great distances.  The axe is the massive damage dealing, sweeper weapon that often lands critical hits at the expense of speed.  The bow must be reloaded, but it can damage enemies from the greatest distance and is the only other weapon than the spear that the user can dash with.  Each weapon is effective against specific enemies who range from slow to quick moving. Considering the weapon variety, the ability to level up your character, the weapons, and the magic spells, as well as the option to alter your character and weapon stats with equipment and ability gems, you have a highly customizable game that offers an addictive amount of stat tracking. Doing everything in Queen’s Crown could potentially take dozens of hours.

Queen's Crown (iPhone, iPod Touch, iPad - iOS)
- The lengthy narrative is a charming satire of classic adventure RPGs -

The Super Nintendo-style visuals are, for the most part, impressive with clear and colorful designs and simple details.  The stylistic character artwork, although styled after Wind Waker, looks professional and displays an appealing graphic style.  Unfortunately from a visual standpoint, the game appears to be sped up causing erratic character animation and camera movements.  The sound design fares far worse with music tracks and sound effects that are seemingly missing.  For example, there is no battle music during normal encounters and no sound effect to indicate menu selections.

Despite its shortcomings, Queen’s Crown offers players an extensive role-playing game experience bursting with content that stands above most titles of the same ilk available on the App Store. 

GameDynamo's Score for Queen's Crown (Mobile)
The pixel graphics, although unoriginal, are nicely detailed and do not appear tiled but hand drawn. The game seems to move at a higher speed than originally intended, causing the animation and camera pans to move around too quickly.
Although the sound effects and soundtrack are fitting and memorable, there are glaring omissions to both. There is no music during normal battles, and sound effects like enemy attacks and menu selections are oddly missing. The sound design is incomplete as a whole.
The fast-paced gameplay, variety of ways to dispatch enemies, and nonsensical story keep things fresh. The ability to level up not only your character but also your weapons and magic abilities becomes highly addictive.
Play Value
Any way you slice it, Queen’s Crown is a massive game. Completing every side quest and maxing out your character, each of the four weapon types, and all six magic abilities will take dozens of hours, even with the game’s quick moving gameplay.
Final Score  70  
If you’re looking for an addictive but mindless gaming experience that will last you days or weeks, Queen’s Crown is definitely worth the seemingly premium price tag.

Posted on 12/04/2010 | Game Played on: N/A
Scott Vanderheyden

He's always enjoyed the artistic craft of video games and received a Bachelor in Fine Arts for Animation. He also creates his own games!

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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