"Not a Far Cry from Perfection"
Far Cry 2 is a title which this game journalist considers one of the most unique, intense and interesting FPS shooters ever made, and one of my absolute favorite games of all time. Aside from its flaws, or insanely odd design decisions (weapon jams, constantly having malaria, being left with almost no direction, all of which I loved in my own masochistic way) Far Cry 2 did a lot of things right. It seems like Ubisoft has headed the same way this time around, but with a more accessible sequel to the series: Far Cry 3. Our "hero" Jason, is the focus of Far Cry 3's plot.
Immediately, Jason is thrown into a survival situation on Rook Island. It's not just survival from nature, but from violence from slave traders and pirates. In Far Cry 2, you chose from a series of mercenaries to play. These were jack-of-all-trades who weren't super-soldiers at heart, but gritty folk ready for battle. Far Cry 3 puts you in the role of someone who is "grounded and real", who has no experience in gunplay or killing. Jason is thrown into a world of pure insanity and violence with everything working against him. Far Cry 3 slowly turns Jason into a character that becomes a product of his world. This is Far Cry at its best.
If you are worried that Far Cry 3 has taken a step back from its open world roots, do not fear. FC3 is just as open as before (but with a wee bit more direction and streamlined exploration). It is your benefit to explore the world at hand to essentially upgrade, upgrade, and upgrade more, but like a good open-world FPS should do, you will also find scraps unraveling the world, history, and additional plotlines of the island.
Ubisoft has taken many of the elements that made Far Cry 2 good and added them to Far Cry 3. You can run into a situation, guns blazing, or get into a Jeep, drive straight into a group of enemies, jump out, throw a grenade, run off, pull out the sniper rifle and take care of business from the jungle. Far Cry 3's stealth system is much grander, however, so stealth is not necessarily encouraged, but it's easier to pull off. This includes multiple takedowns or killing an enemy while another stands just nearby.
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