"Invasion of the Little Green Guys"
There's a lot of love for Lemmings in my heart, as it was one of the games I spent hours playing back in the day, and after years of Lemmings clones through the 90s, it seems most developers gave up on trying anything similar. Enter Save the Furries. No, this game isn't about fully-grown adults in animal costumes, obsessed with anthropomorphic creatures... it is a new iOS game which pulls its basic gameplay from Lemmings, but Save the Furries goes on to be so much more.
The first thing you'll notice about Save the Furries is that it's fully 3D, wonderfully animated, colorful, and it has a plenty of good feelings and jive to it. The music is fun, youthful, and matches the attitude the developers have instilled throughout the game.

The purpose of Save the Furries is, of course, to save the furries - little green creatures you'll be guiding throughout the levels. Like Lemmings, it involves a series of little creatures continuously walking forward and in a straight line. It's your job to look through the map, do some problem-solving, manipulate the environment, and get these guys safely to the end point. This will involve moving crates over spikes, slinging the furries from slingshots, and using a variety of other tactics to get them to your goal. Whereas Lemmings used an army of Lemmings that could be assigned different jobs and skills, Save the Furries simplifies everything with nice iOS-based controls; one finger will be able to do most the work, including flinging, slinging, and moving objects into position for the furries to travel safely to their goal.
Save the Furries is quite addictive. Unfortunately, playing on the iPhone, my fat fingers seemed to block a lot of what I was seeing, so the ability to zoom in and out of the maps helps a lot; the game could definitely benefit from having the screen space of an iPad. The puzzles are physics-based, and it takes some getting used to in order to learn how exactly to control everything. I spent the first ten minutes of the game just getting used to how much finger flicking and motions I'd need to move a crate, break a bridge, or fling a furry. Sometimes moving the cursor can be clunky, and Save the Furries controls seem a bit rough around the edges; it can get a bit frustrating sometimes, but overall the gameplay will keep you coming back for more.
There are times when scrolling across the map looks a bit rough graphically, and while it's a minor gripe, at the end of every level music cuts out before going back to the map screen. For some reason, this became an annoyance, as it slowed down the liveliness of the game. Still, the energy level in Save the Furries feels extremely high, and it keeps the game moving forward and you wanting to play.

With around 60 levels, there are enough maps to keep you going, but there are very few extras aside from pixel hunts and bonus points. The meat of the game is in puzzle-solving though, so if you enjoy fast-paced puzzlers, then Save the Furries is great for you. It would have also been nice to see a bit more, but overall Save the Furries is better than most puzzlers you'll find on the App Store.
GameDynamo's Score for Save the Furries (Mobile)
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Rando Evans
Followtinydinosaurs Three things describe Rando: Good beer, good food, and video games. On occasion, Rando flies a zeppelin through time seeking power crystals. |












N. America: Dec. 15, 2011
Europe: Dec. 15, 2011
Australia: Dec. 15, 2011
Japan: Dec. 15, 2011 



