Pokémon Conquest

..Pokémon Conquest..

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Pokémon Conquest Box Art
System/s: DS/DSi
Developer: Koei
Publisher: Tecmo Koei, Nintendo
Genre: Strategy
Players: 1
GD Score: 89
Press Scores
Release Date:
N. America: Jun. 18, 2012
Europe: N/A
Australia: Jun. 21, 2012
Japan: Mar. 17, 2012
ESRB: Everyone (Mild Cartoon Violence, Mild Suggestive Themes)

"The Ultimate Spin-Off"

REVIEW |

Author: Joey Blackwell II  

The region of Ransei is in a constant state of turmoil. Warlords seeking to expand their territory in order to fulfill an ancient legend, constantly engage in battles with neighboring castles in an effort to expand their territory and, hopefully, rule all 17 regions of Ransei. You take the role of a new warlord in the castle Aurora and set out on this mission to unite all of Ransei under your rule. 

While the basic story of Pokémon Conquest is very simplistic in nature, that is by far its only shortcoming. The unique fusion of traditional and familiar Pokémon RPG elements and turn-based strategy battles works wonders in the game, and the balance of entertaining characters and addictive Pokémon-collecting promises hours of entertainment. 

Pokemon Conquest (DS) Review Screenshots

In Pokémon Conquest, instead of using Pokéballs to capture their Pokémon, Warlords use Links to recruit the pocket monsters to their cause. The Link system replaces both the catching and the leveling aspect of the original Pokémon games, which means that building a stronger link between partner and Pokémon results a more powerful combination overall. Despite this, each character has one particular Pokémon with whom they can forge a "Perfect Link"  to maximize the potential power available. However, this is only learned through attempting different combinations between partner and Pokémon. Fortunately, some of these perfect links are easy to pick out, with certain Warlord’s sprites changing alongside the evolution of a particular Pokémon, and the main character you play will always form a Perfect Link with the Eevee you start with, which guarantees at least one Perfect Link during the game.

The battles of Pokémon Conquest will be familiar to anyone who has played many handheld strategy games such as Fire Emblem or Disgaea. You move all the units in your army during your turn, trying to get the best positioning on the map to both attack opponents and survive the onslaught of attacks your opponent will deal you. While there is an inherent amount of grinding in any Pokémon game, the battle system is quick enough to keep battles moving at a lively pace. If you want to quickly increase a Pokémon’s Link percentage, put it in battle against Pokémon with a type disadvantage and clean house as rapidly as possible. In addition, there is a heavy variety in battlefields available. While fighting Warlords, you’ll also have to contend with a varying number of stages depending on which Pokémon type you’re currently facing off against (17 Pokémon Types and 17 Castles in Ransei); somehow these stages present themselves as a challenge rather than a gimmick. Each Pokémon type will bring a sensible stage hazard, which provides a home field advantage for the resident Warlord save for a few which are a little random. These stages add a layer of difficulty which would be otherwise absent from the admittedly simple formula the Pokémon element brings. 

Pokemon Conquest (DS) Review Screenshots

The only complaint I can muster about Pokémon Conquest's battle system is the limit placed on Pokémon during battle. In effect, Pokémon are limited to a single attack and their ability during battle. Sure, there are Warrior moves that can be used for effects like healing or increasing movement range, but Pokémon has made a history based on limiting the player to just four moves to select from. While it’s sensible that some Pokémon would be inherently more powerful than others, this is easily solved by the 200 Pokémon limit instead of the near 700 now in existence. It just became a bore for my Eevee to constantly use Quick Attack, no matter what, and while this does mean that you can’t just bring one powerful Pokémon with a suite of moves to a fight, it also means that you’re sometimes limited in your battle options.

Overall though, Pokémon Conquest is a great game and easily the most fully realized Pokémon spin-off to date. If you’re a fan of Pokémon or strategy games, Pokémon Conquest will not disappoint you, and it will have you battling and strategizing in the Ransei region for hours to come. 

GameDynamo's Score for Pokémon Conquest (DS/DSi)

Graphics
The anime-styled Warlords are a comfortable fit, and the new art for the Pokémon is great to look at, but sometimes the battle sprites come off as a little fuzzy.
Sound
All the Pokémon cries are familiar, and the music is pleasant enough. Some form of voice acting, even if only to call out attacks, would have been nice.
Gameplay
If you're familiar with both Pokémon and strategy games, you'll be able to jump right into the fray, and the game holds up, even into its later hours toward the end of the campaign.
Play Value
One of the best ideas for extended play you'll encounter in a strategy game. Finishing the main campaign opens up a slew of scenarios based around the Warlords you've already beaten, which adds even more hours of fun.
 
Final Score  89  
Pokémon Conquest is entertaining, pure and simple. Its few shortcomings are heavily outweighed by everything it does right, and passing it off as just "another Pokémon spin-off" would be a grave mistake indeed.

Posted on 06/25/2012 | Game Played on: DS
Joey Blackwell II

Avid gamer who's more passionate about writing. Hopes to be a renowned writing voice in the world someday, while still being addicted to games.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!



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