Angry Birds: Star Wars

..Angry Birds: Star Wars..

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Angry Birds: Star Wars Box Art
System/s: 3DS, Mobile, PC, PS Vita, PS3, PS4, Wii, Wii U, X360, XB1
Developer: Rovio
Publisher: Rovio
Genre: Arcade
Players: 1
GD Score: 89
Press Scores
Release Date:
N. America: Nov. 8, 2012
Europe: Nov. 8, 2012
Australia: Nov. 8, 2012
Japan: Nov. 8, 2012
ESRB: Everyone

"The Force is Strong With This One"

REVIEW |

Author: Peter Grimm  

Angry Birds. Star Wars. The two shouldn't ever have come together in a logical universe, yet here I am, writing a review for such a crossover (and now that I think about it, we have things like reality TV and Twilight, so my logical universe argument was ridiculous to begin with).

Indeed, Rovio has had its way with the Star Wars brand (and just in time too, considering how Disney owns it now), resulting in Angry Birds: Star Wars. While they could have been lazy and simply slathered the Star Wars brand across rehashed ideas, this latest addition to the Angry Birds franchise lives up to its high standards with some neat new spins on the familiar gameplay.

From the "A Long Time Ago…" beginning to the liberal use of the famous themes and sounds. to iconic settings like Tatooine and the Death Star, Angry Birds: Star Wars takes full advantage of the brand. Even the birds themselves have been Star Wars-ified, dressed as the likes of Luke Skywalker, Han Solo, Obi-Wan Kenobi, and Chewbacca.

Angry Birds Star Wars (Mobile) Review Screenshot

These costumes don't just bring aesthetic changes. In most cases, they change the way the birds are used to make bacon of Tusken Raider, Pigtroopers, and Empire pigs. For instance, the Red Bird (dressed as Luke), normally the blunt, gimmick-less projectile, can now swing a lightsaber that damages all barriers around it. The Black Bird (Obi-Wan) can do a Force-push that sends objects flying in any direction (tapping any spot on the screen controls the direction of the push), the Yellow Bird (Han) can fire lasers that can ricochet off metal objects (and are also controlled by tap position).

All the birds from Angry Birds: Star Wars (with the exception of the Blue Bird) come with a new take on their standard gimmick that changes the way they are played, and ABSW shows this off well in the stages. A mix between the original Angry Birds stage design with the gravity mechanics from Angry Birds Space, the stages here are also designed to make use of the bird's new abilities. To name an example, a few stages will require the Yellow Bird's ricocheting lasers to get around the pigs' defenses.

Angry Birds Star Wars (Mobile) Review Screenshot

Speaking of which, the defenses the pigs put up to prevent avian victory are enhanced as well in Angry Birds: Star Wars. The most notable additions for the pigs are the inclusions of swine armed with blasters, laser turrets, and TIE Fighter pigs (which also fire lasers). These lasers can be a hassle, as they can knock a bird off its trajectory, but they can also be used against the pigs. Use the Red Bird's lightsaber, or knock a blaster-packing pig over, and those lasers can be sent flying into other pigs (oh, the unmitigated satisfaction).

This brings me to the most winning aspect of Angry Birds: Star Wars, an aspect I can best sum up as "addictability" (it's not a real word, per se, hence the quotations). In pursuit of the three-star ranking for each stage, I found a surprising yet satisfying amount of challenge in most stages. In fact, at one point, as I flung a bird through the air, I seriously uttered "Use the Force" out loud. Seriously. Having not played every Angry Birds game, I can't say that Angry Birds: Star Wars's stages are the franchise's best, but they are definitely among the better offerings from Rovio. No stage is impossible to beat, and most are pretty easy to clear if the objective is to just beat the pigs, but that would mean missing out on the challenge that makes trying to ace this game such a blast.

Angry Birds Star Wars (Mobile) Review Screenshot

The only gripe I can place against Angry Birds: Star Wars is that, currently, it feels a tad light on content, with only two sets of stages, a few bonus stages, and a set that can only be experienced in its entirety via an in-app purchase or getting three stars on all the available stages. It may not be a lot right now, but more content, such as a Hoth-themed set of stages, will rectify that soon enough. Also, when the stages are such fun as they are here, it's not much of a deal-breaker.

"A truly awesome combination, or the most utterly ridiculous idea of the year?" I pondered this question when news of the Angry Birds / Star Wars crossover first broke (this is the first time I've quoted myself. Feels silly). Having now partaken of Rovio's newest, Jedi-flavored offering, I say that the answer is definitely "awesome combination". It's fun, challenging, and rewarding to boot. Plus, it's a game that fans of both franchises will enjoy, regardless of their feelings towards the other.

It makes me think of something Darth Vader said once. As he put it, "Impressive… most impressive."

GameDynamo's Score for Angry Birds: Star Wars (Mobile)
Graphics
The incorporation of iconic locations like Tatooine, the Death Star, and Dagobah are rendered skillfully with crisp and colorful graphics. The costumes the birds and pigs are decked out in are also well done.
Sound
Usage of popular SW themes raise the music of this game above the rest of the series, while effects like blaster sounds should tug at any fan's heartstrings.
Gameplay
While it doesn't stray too far from what has been established in previous games, the Star Wars-themed elements do provide neat spins on the Angry Birds formula.
Play Value
It's a tad light on content right now, but updates will soon fix that. For the time being, though, the pursuit of three stars and high scores should keep you more than happy.
 
Final Score  89  
Regardless of whether you're or not a fan of Angry Birds or Star Wars, this new entry in the highly popular series has something for everyone to enjoy.

Posted on 11/27/2012 | Game Played on: iPhone
Peter Grimm

A writer, journalist, and aspiring storyteller, Peter Grimm has been gaming since the days of the Nintendo 64, and reporting on the goings-on in the World of Gaming since late 2011. His base of writing operations is located within the void between Here and There, or so he would have you think.

The views of GameDynamo's writers are not necessarily the views of the website as a whole. However, we support freedom of speech and enjoy diverse opinions about video games. Hopefully you do too!

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